To ease readers into Java, Programming with Alice and Javaintertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. With Alice as a foundation, Chapter 6 introduces readers to Java. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep readers engaged. Alice: Objects; Methods and Data; Control Statements; Events; Lists and Arrays.Java: Objects and Classes; Events; Lists and Arrays; Inheritance; Exceptions and I/O; Recursion.For all readers interested in an introduction to programming using Alice and Java.
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John Lewis is the co-author of the Java™ textbooks used for AP computer science classes:Java Software Solutions, Java Software Structures, and Java Foundations, a comprehensive resource for instructors who want a two-semester introduction to programming textbook that includes data structures topics. He currently teaches courses at both Virginia Tech and Radford University. He received his PhD degree from Virginia Tech.
Peter DePasquale is an assistant professor of computer science at the College of New Jersey (TCNJ). He is the author of Addison-Wesley’s Java Backpack Reference Guide and Addison-Wesley’s C++ Backpack Reference Guide. He is the co-author ofJava Foundations, a comprehensive resource for instructors who want a two-semester introduction to programming textbook that includes data structures topics.
Book by Lewis John DePasquale Peter
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Da: unifachbuch e.K., Köln, NRW, Germania
Softcover. Condizione: Neu. Unbenutzte Restauflage Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. -To ease students into Java, Programming with Alice and Java interwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. With Alice as a foundation, Chapter 6 introduces students to Java using Thunk It, an extended game-based example. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep students engaged. 333 pp. Englisch. Codice articolo INF1000032321
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