Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

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9780321767363: Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything "legacy" technologies such as Flash and Silverlight have done-and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It's all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book. Coverage includes * Understanding the HTML5 innovations that make it possible to create amazingly rich games * Setting up a state-of-the-art open source HTML5 game development environment * Using JavaScript to drive sophisticated interactions between users and games * Building basic games fast, with the prototype-based Simple Game Framework (SGF) * Generating movement and gameplay with the canvas tag and surface * Creating games with SVG vector graphics using the RaphaelJS Javascript library * Using Three.js to build powerful WebGL 3D games with far less complexity * Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript * Building a complete multiplayer game server using Node.js and WebSockets * Planning and choosing tools for mobile game development with HTML5 * Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game development-whether you're a long-time game developer or a web/mobile programmer building games for the first time.

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Williams, James L.
Editore: Pearson Education (US), United States (2012)
ISBN 10: 0321767365 ISBN 13: 9780321767363
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Descrizione libro Pearson Education (US), United States, 2012. Paperback. Condizione libro: New. 224 x 178 mm. Language: English . Brand New Book. Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything legacy technologies such as Flash and Silverlight have done-and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you ll need to get started fast! Williams combines detailed explanations of HTML5 s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5 s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It s all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at and on Github at Coverage includes * Understanding the HTML5 innovations that make it possible to create amazingly rich games * Setting up a state-of-the-art open source HTML5 game development environment * Using JavaScript to drive sophisticated interactions between users and games * Building basic games fast, with the prototype-based Simple Game Framework (SGF) * Generating movement and gameplay with the canvas tag and surface * Creating games with SVG vector graphics using the RaphaelJS Javascript library * Using Three.js to build powerful WebGL 3D games with far less complexity * Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript * Building a complete multiplayer game server using Node.js and WebSockets * Planning and choosing tools for mobile game development with HTML5 * Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game development-whether you re a long-time game developer or a web/mobile programmer building games for the first time. Codice libro della libreria AAK9780321767363

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Descrizione libro Pearson Education (US), United States, 2012. Paperback. Condizione libro: New. 224 x 178 mm. Language: English . Brand New Book. Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything legacy technologies such as Flash and Silverlight have done-and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you ll need to get started fast! Williams combines detailed explanations of HTML5 s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5 s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It s all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at and on Github at Coverage includes * Understanding the HTML5 innovations that make it possible to create amazingly rich games * Setting up a state-of-the-art open source HTML5 game development environment * Using JavaScript to drive sophisticated interactions between users and games * Building basic games fast, with the prototype-based Simple Game Framework (SGF) * Generating movement and gameplay with the canvas tag and surface * Creating games with SVG vector graphics using the RaphaelJS Javascript library * Using Three.js to build powerful WebGL 3D games with far less complexity * Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript * Building a complete multiplayer game server using Node.js and WebSockets * Planning and choosing tools for mobile game development with HTML5 * Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game development-whether you re a long-time game developer or a web/mobile programmer building games for the first time. Codice libro della libreria AAK9780321767363

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Descrizione libro Addison-Wesley Professional, 2011. Paperback. Condizione libro: Brand New. 1st edition. 256 pages. 8.90x7.30x0.80 inches. In Stock. Codice libro della libreria z-0321767365

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Descrizione libro Addison Wesley Okt 2011, 2011. Taschenbuch. Condizione libro: Neu. 229x177x17 mm. Neuware - Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything 'legacy' technologies such as Flash and Silverlight have done--and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It's all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download. Coverage includes - Understanding the HTML5 innovations that make it possible to create amazingly rich games - Setting up a state-of-the-art open source HTML5 game development environment - Using JavaScript to drive sophisticated interactions between users and games - Building basic games fast, with the prototype-based Simple Game Framework (SGF) - Generating movement and gameplay with the canvas tag and surface - Creating games with SVG vector graphics using the RaphaelJS Javascript library - Using Three.js to build powerful WebGL 3D games with far less complexity - Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript - Building a complete multiplayer game server using Node.js and WebSockets - Planning and choosing tools for mobile game development with HTML5 - Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game development--whether you're a long-time game developer or a web/mobile programmer building games for the first time. 256 pp. Englisch. Codice libro della libreria 9780321767363

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