OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

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9780321773036: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

Includes Complete Coverage of the OpenGL(R) Shading Language! Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling "Red Book" describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL(R) Shading Language (the "Orange Book"). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL(R) Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include * Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) * Integration of general computation into the rendering pipeline via compute shaders * Techniques for binding multiple shader programs at once during application execution * Latest GLSL features for doing advanced shading techniques * Additional new techniques for optimizing graphics program performance

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Shreiner, Dave; Licea-Kane, Bill; Sellers, Graham ; Kessenich, John
ISBN 10: 0321773039 ISBN 13: 9780321773036
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Shreiner, DaveThe Khronos OpenGL ARB Working GroupLicea-Kane, BillSellers, Graham
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Descrizione libro Prentice Hall. Condizione libro: New. Brand New. Codice libro della libreria 0321773039

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The Khronos Opengl Arb Working Group, Dave Shreiner, Graham M. Sellers
Editore: Pearson Education (US), United States (2013)
ISBN 10: 0321773039 ISBN 13: 9780321773036
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Descrizione libro Pearson Education (US), United States, 2013. Paperback. Condizione libro: New. 8th Revised edition. 231 x 178 mm. Language: English . Brand New Book. Includes Complete Coverage of the OpenGL(R) Shading Language! Today s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling Red Book describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL(R) Shading Language (the Orange Book ). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL(R) Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include * Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) * Integration of general computation into the rendering pipeline via compute shaders * Techniques for binding multiple shader programs at once during application execution * Latest GLSL features for doing advanced shading techniques * Additional new techniques for optimizing graphics program performance. Codice libro della libreria KNV9780321773036

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The Khronos Opengl Arb Working Group, Dave Shreiner, Graham M. Sellers
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ISBN 10: 0321773039 ISBN 13: 9780321773036
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Descrizione libro Pearson Education (US), United States, 2013. Paperback. Condizione libro: New. 8th Revised edition. 231 x 178 mm. Language: English . Brand New Book. Includes Complete Coverage of the OpenGL(R) Shading Language! Today s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling Red Book describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL(R) Shading Language (the Orange Book ). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL(R) Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include * Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) * Integration of general computation into the rendering pipeline via compute shaders * Techniques for binding multiple shader programs at once during application execution * Latest GLSL features for doing advanced shading techniques * Additional new techniques for optimizing graphics program performance. Codice libro della libreria KNV9780321773036

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Descrizione libro Condizione libro: New. Publisher/Verlag: Addison-Wesley Longman, Amsterdam | The Official Guide to Learning OpenGL, Version 4.3 | With the rapid growth of new platforms, OpenGL is enjoying a resurgence throughout the graphics industry. This "Red Book" is the essential, authoritative reference to the current OpenGL 4.2, 4.1, and 4.0 standards for graphics programmers at all levels of experience, working in any OpenGL environment, using any OpenGL-compatible platform. This edition has been thoroughly rewritten to reflect OpenGL 4.2, 4.1, and 4.0 core features. For the first time, it includes extensive coverage of shaders and the shading pipeline (tessellation shaders). Shaders are the most dynamic, fastest changing part of the OpenGL specification, and this coverage - which includes extensive material drawn from OpenGL Shading Language (the "Orange Book", 0321637631) - has been specifically requested by many graphics programmers. OpenGL Programming Guide, Eighth Edition is written by OpenGL Series editor Dave Shreiner and a team of experts from Khronos, the organization driving the OpenGL standard. These expert authors offer example-rich, up-to-date introductions to a wide range of essential OpenGL 4.x topics, including drawing, color, texture, viewing, transformations, clipping, framebuffers, light and shadow, curves, surfaces, geometry, and more. | Format: Paperback | Language/Sprache: english | 1536 gr | 231x179x48 mm | 984 pp. Codice libro della libreria K9780321773036

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Shreiner, Dave; Sellers, Graham; Kessenich, John; Licea-Kane, Bill
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Descrizione libro Addison-Wesley Professional. PAPERBACK. Condizione libro: New. 0321773039 Brand New Book. Ships from the United States. 30 Day Satisfaction Guarantee!. Codice libro della libreria 14376949

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Shreiner, Dave; Sellers, Graham; Kessenich, John M.; Licea-Kane, Bill
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Descrizione libro Addison-Wesley Professional, 2013. Paperback. Condizione libro: New. Codice libro della libreria BKTY9780321773036

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Shreiner, Dave; Sellers, Graham; Kessenich, John M.; Licea-Kane, Bill M.
Editore: Addison-Wesley Professional (2013)
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Descrizione libro Addison-Wesley Professional, 2013. Paperback. Condizione libro: New. Codice libro della libreria DADAX0321773039

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The Khronos OpenGL ARB Working Group, Dave Shreiner, Graham M. Sellers, John M. Kessenich, Bill M. Licea-Kane
Editore: Pearson Education (US)
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Descrizione libro Pearson Education (US). Paperback. Condizione libro: new. BRAND NEW, OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3 (8th Revised edition), The Khronos OpenGL ARB Working Group, Dave Shreiner, Graham M. Sellers, John M. Kessenich, Bill M. Licea-Kane, Includes Complete Coverage of the OpenGL(R) Shading Language! Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling "Red Book" describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL(R) Shading Language (the "Orange Book"). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL(R) Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include * Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) * Integration of general computation into the rendering pipeline via compute shaders * Techniques for binding multiple shader programs at once during application execution * Latest GLSL features for doing advanced shading techniques * Additional new techniques for optimizing graphics program performance. Codice libro della libreria B9780321773036

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ISBN 10: 0321773039 ISBN 13: 9780321773036
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Descrizione libro Addison-Wesley Professional, 2011. Paperback. Condizione libro: Brand New. 8th edition. 936 pages. 9.10x7.00x2.00 inches. In Stock. Codice libro della libreria z-0321773039

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