A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

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9780321886927: A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game "verbs" and "objects" * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and "talk back" to you * Effectively use resistance and difficulty: the "push and pull" of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand

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Anthropy, Anna
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Anna Anthropy, Naomi Clark
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Descrizione libro Pearson Education (US), United States, 2014. Paperback. Condizione libro: New. 226 x 178 mm. Language: English . Brand New Book. Master the Principles and Vocabulary of Game Design Why aren t videogames getting better? Why does it feel like we re playing the same games, over and over again? Why aren t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don t know how to talk about game design. We can t share our visions. We forget what works (and doesn t). We don t learn from history. It s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.complement intuition with design discipline.and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game verbs and objects * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and talk back to you * Effectively use resistance and difficulty: the push and pull of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand. Codice libro della libreria AAK9780321886927

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Anna Anthropy, Naomi Clark
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Descrizione libro Pearson Education (US), United States, 2014. Paperback. Condizione libro: New. 226 x 178 mm. Language: English . Brand New Book. Master the Principles and Vocabulary of Game Design Why aren t videogames getting better? Why does it feel like we re playing the same games, over and over again? Why aren t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don t know how to talk about game design. We can t share our visions. We forget what works (and doesn t). We don t learn from history. It s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.complement intuition with design discipline.and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game verbs and objects * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and talk back to you * Effectively use resistance and difficulty: the push and pull of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand. Codice libro della libreria AAK9780321886927

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Descrizione libro Pearson Education (US). Paperback. Condizione libro: new. BRAND NEW, A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design, Anna Anthropy, Naomi Clark, Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.complement intuition with design discipline.and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game "verbs" and "objects" * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and "talk back" to you * Effectively use resistance and difficulty: the "push and pull" of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand. Codice libro della libreria B9780321886927

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Descrizione libro Pearson Education, 2014. PAP. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria GB-9780321886927

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