WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

Valutazione media 3,96
( su 23 valutazioni fornite da Goodreads )
 
9780321902924: WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.

 

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.

 

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.

 

Coverage includes:

· WebGL’s origin, core concepts, features, advantages, and integration with other web standards
· How and basic WebGL functions work together to deliver 3D graphics
· Shader development with OpenGL ES Shading Language (GLSL ES)
· 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective
· Achieving greater realism through lighting and hierarchical objects
· Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more
· Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings

 

This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

About the Author:

Dr. Kouichi Matsuda has a broad background in user interface and user experience design and its application to novel multimedia products. His work has taken him from product development, through research, and back to development, having spent time at NEC, Sony Corporate Research, and Sony Computer Science Laboratories. He is currently a chief distinguished researcher focused on user experience and human computer interaction across a range of consumer electronics. He was the designer of the social 3D virtual world called “PAW” (personal agent-oriented virtual world), was involved in the development of the VRML97 (ISO/IEC 14772-1:1997) standard from the start, and has remained active in both VRML and X3D communities (precursors to WebGL). He has written 15 books on computer technologies and translated a further 25 into Japanese. His expertise covers user experiences, user interface, human computer interaction, natural language understanding, entertainment-oriented network services, and interface agent systems. Always on the lookout for new and exciting possibilities in the technology space, he combines his professional life with a love of hot springs, sea in summer, wines, and MANGA (at which he dabbles in drawing and illustrations). He received his Ph.D. (Engineering) from the Graduate School of Engineering, University of Tokyo.

Dr. Rodger Lea is an adjunct professor with the Media and Graphics Interdisciplinary Centre at the University of British Columbia, with an interest in systems aspects of multimedia and distributed computing. With more than 20 years of experience leading research groups in both academic and industrial settings, he has worked on early versions of shared 3D worlds, helped define VRML97, developed multimedia operating systems, prototyped interactive digital TV, and led developments on multimedia home networking standards. He has published more than 60 research papers and three books, and he holds 12 patents. His current research explores the growing "Internet of Things," but he retains a passion for all things media and graphics.

 

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

I migliori risultati di ricerca su AbeBooks

1.

Matsuda, Kouichi; Rodger Lea, Rodger Lea
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Quantità: 5
Da
GreatBookPrices
(Columbia, MD, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. Codice libro della libreria 19002411-n

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 30,92
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,25
In U.S.A.
Destinazione, tempi e costi

2.

Matsuda, Kouichi
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Quantità: 4
Da
Paperbackshop-US
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2013. PAP. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria KB-9780321902924

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 31,52
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,40
In U.S.A.
Destinazione, tempi e costi

3.

Matsuda, KouichiLea, Rodger
Editore: Prentice Hall
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Quantità: > 20
Da
INDOO
(Avenel, NJ, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Prentice Hall. Condizione libro: New. Brand New. Codice libro della libreria 0321902920

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 33,80
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,98
In U.S.A.
Destinazione, tempi e costi

4.

Kouichi Matsuda, Rodger Lea
Editore: Pearson Education (US), United States (2013)
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Paperback Quantità: 1
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Pearson Education (US), United States, 2013. Paperback. Condizione libro: New. Language: English . Brand New Book. Using WebGL(R), you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools.This book won t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: * WebGL s origin, core concepts, features, advantages, and integration with other web standards * How and basic WebGL functions work together to deliver 3D graphics * Shader development with OpenGL ES Shading Language (GLSL ES) * 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective * Achieving greater realism through lighting and hierarchical objects * Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more * Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL.All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs. Codice libro della libreria AAC9780321902924

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 39,09
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

5.

Kouichi Matsuda, Rodger Lea
Editore: Pearson Education (US), United States (2013)
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Paperback Quantità: 1
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Pearson Education (US), United States, 2013. Paperback. Condizione libro: New. Language: English . Brand New Book. Using WebGL(R), you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: * WebGL s origin, core concepts, features, advantages, and integration with other web standards * How and basic WebGL functions work together to deliver 3D graphics * Shader development with OpenGL ES Shading Language (GLSL ES) * 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective * Achieving greater realism through lighting and hierarchical objects * Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more * Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs. Codice libro della libreria AAC9780321902924

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 41,15
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

6.

Kouichi Matsuda; Rodger Lea
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Quantità: 2
Da
BWB
(Valley Stream, NY, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97803219029240000000

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 41,74
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

7.

Matsuda, Kouichi
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Quantità: 1
Da
Pbshop
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2013. PAP. Condizione libro: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria IB-9780321902924

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 38,88
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,40
In U.S.A.
Destinazione, tempi e costi

8.

Matsuda, Kouichi
Editore: Addison-Wesley Professional
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Quantità: 1
Da
Ohmsoft LLC
(Lake Forest, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Addison-Wesley Professional. Condizione libro: Brand New. Ships from USA. FREE domestic shipping. Codice libro della libreria 0321902920

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 44,25
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

9.

Kouichi Matsuda, Rodger Lea
Editore: Pearson Education (US), United States (2013)
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Paperback Quantità: 10
Da
Book Depository hard to find
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Pearson Education (US), United States, 2013. Paperback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Using WebGL(R), you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools.This book won t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: * WebGL s origin, core concepts, features, advantages, and integration with other web standards * How and basic WebGL functions work together to deliver 3D graphics * Shader development with OpenGL ES Shading Language (GLSL ES) * 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective * Achieving greater realism through lighting and hierarchical objects * Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more * Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL.All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs. Codice libro della libreria BZV9780321902924

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 47,96
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

10.

Matsuda, Kouichi; Lea, Rodger
Editore: Addison-Wesley Professional (2013)
ISBN 10: 0321902920 ISBN 13: 9780321902924
Nuovi Paperback Quantità: 1
Da
Ergodebooks
(RICHMOND, TX, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Addison-Wesley Professional, 2013. Paperback. Condizione libro: New. Codice libro della libreria BKTY9780321902924

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 45,31
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,40
In U.S.A.
Destinazione, tempi e costi

Vedi altre copie di questo libro

Vedi tutti i risultati per questo libro