Articoli correlati a Writing Interactive Music for Video Games: A Composer's...

Writing Interactive Music for Video Games: A Composer's Guide - Brossura

 
9780321961587: Writing Interactive Music for Video Games: A Composer's Guide
Vedi tutte le copie di questo ISBN:
 
 

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.”

—Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios

 

All You Need to Know to Create Great Video Game Music

 

Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee.

 

Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation.

 

Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing.

 

Coverage includes

  • Overcoming the unique challenges of writing for games
  • Composing music that can adapt in real time to player actions
  • Developing thematic ideas
  • Using audio middleware to create advanced interactive scores
  • Working effectively with game development teams
  • Understanding the life of a video game composer
  • Managing contracts, rights, estimating, and negotiation
  • Finding work

 

The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Recensione:

“Behind every great game experience is an interactive score that defines the emotional through-line of a game. Writing Interactive Music for Video Games will show you how to create such a score, from basic concepts to sophisticated techniques. It is filled with advice from some of the greatest video game composers working today, and written with the clarity and insight that comes from experience.”

–Tracy Fullerton, Director, USC Game Innovation Lab

 

“Michael Sweet’s book provides a much-needed text that walks a composer through all of the critical considerations when first starting to work in the video game industry. Not simply a ‘how-to’ but a ‘why-to’ that dives deep into the aesthetics and best practices of writing an interactive score. Through his years of work in the industry and years of teaching, he is able to bring together a comprehensive discussion on composing interactive scores. Professor Sweet brings together the nuts and bolts, the business, and pertinent historical moments–all while setting composers’ expectations for working in the industry. There is no better book to be found if you are a composer looking to understand writing for games.”

–Jeanine Cowen, Vice President for Curriculum and Program Innovation, Academic Affairs, Berklee College of Music

 

“Michael Sweet demonstrates a formidable depth and breadth of knowledge related to adaptive music. He adroitly covers both the creative and technical components critical to being successful in this field. This book is a must-read for newcomers and experienced composers wanting to learn more about the art of video game composition.”

–Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios

 

“Clear, complete, concise, and filled with vital information. This is a must-read for any composer serious about scoring for games. If you want to know what makes game music unique, look no further; this book will take you to the next level!”

–Steve Horowitz, Composer

 

“The processes and techniques for composing for games has typically been a black art of strange terms and byzantine processes. Writing Interactive Music for Video Games uncovers the issues you have to deal with when composing music for games and presents them in an easy-to-understand way, from the creative and technical issues to making bids and dealing with contracts. An excellent resource for both the professional and aspiring composer, this book should be on the shelf of anyone interested in writing music for games.”

–Brian Schmidt, Executive Director, GameSoundCon, and President, Game Audio Network Guild

 

“Michael Sweet has written a thorough and comprehensive guide for any composer or audio professional wishing to understand the technical and creative aspects of scoring video games. Students and professionals at all levels will find this book valuable and well worth reading.”

–Garry Schyman, Composer, Bioshock series, Middle-earth: Shadow of Mordor, Dante’s Inferno, and Xcom: The Bureau Declassified; and Adjunct Professor, USC’s SMPTV Program

L'autore:
Michael Sweet leads development of the game scoring curriculum at Berklee College of Music. Over two decades, he has been audio director on more than one hundred video games including the Xbox 360 logo and award-winning video games from Cartoon Network, Sesame Workshop, Shockwave, RealArcade, Lego, and Microsoft. He has won the Independent Games Festival’s Best Audio Award and the BDA Promax Gold Award for Best Sound Design, and has been nominated for four Game Audio Network Guild (GANG) awards.

 

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

  • EditoreAddison-Wesley Professional
  • Data di pubblicazione2014
  • ISBN 10 0321961587
  • ISBN 13 9780321961587
  • RilegaturaCopertina flessibile
  • Numero edizione1
  • Numero di pagine478
  • Valutazione libreria

I migliori risultati di ricerca su AbeBooks

Immagini fornite dal venditore

Michael Sweet
ISBN 10: 0321961587 ISBN 13: 9780321961587
Nuovo Paperback Quantità: 1
Da:
Grand Eagle Retail
(Wilmington, DE, U.S.A.)
Valutazione libreria

Descrizione libro Paperback. Condizione: new. Paperback. Written by the developer of Berklee School of Music's pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring - tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualisation and creative direction through implementation. Inside, you'll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. A complete guide to composing interactive scores for video games, authored by the developer of Berklee College of Music's pioneering Game Audio programme. It covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9780321961587

Informazioni sul venditore | Contatta il venditore

Compra nuovo
EUR 57,28
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi
Immagini fornite dal venditore

Michael Sweet
ISBN 10: 0321961587 ISBN 13: 9780321961587
Nuovo Paperback Quantità: 1
Da:
AussieBookSeller
(Truganina, VIC, Australia)
Valutazione libreria

Descrizione libro Paperback. Condizione: new. Paperback. Written by the developer of Berklee School of Music's pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring - tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualisation and creative direction through implementation. Inside, you'll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. A complete guide to composing interactive scores for video games, authored by the developer of Berklee College of Music's pioneering Game Audio programme. It covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Codice articolo 9780321961587

Informazioni sul venditore | Contatta il venditore

Compra nuovo
EUR 50,47
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 34,73
Da: Australia a: U.S.A.
Destinazione, tempi e costi
Foto dell'editore

Sweet, Michael
Editore: Addison Wesley (2014)
ISBN 10: 0321961587 ISBN 13: 9780321961587
Nuovo Brossura Quantità: 1
Da:
Pieuler Store
(Suffolk, Regno Unito)
Valutazione libreria

Descrizione libro Condizione: new. Book is in NEW condition. Satisfaction Guaranteed! Fast Customer Service!!. Codice articolo PSN0321961587

Informazioni sul venditore | Contatta il venditore

Compra nuovo
EUR 59,88
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 28,97
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi
Immagini fornite dal venditore

Michael Sweet
ISBN 10: 0321961587 ISBN 13: 9780321961587
Nuovo Paperback Quantità: 1
Da:
CitiRetail
(Stevenage, Regno Unito)
Valutazione libreria

Descrizione libro Paperback. Condizione: new. Paperback. Written by the developer of Berklee School of Music's pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring - tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualisation and creative direction through implementation. Inside, you'll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. A complete guide to composing interactive scores for video games, authored by the developer of Berklee College of Music's pioneering Game Audio programme. It covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Codice articolo 9780321961587

Informazioni sul venditore | Contatta il venditore

Compra nuovo
EUR 52,52
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 42,89
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi