Game AI Pro 360: Guide to Movement and Pathfinding - Brossura

Rabin, Steve

 
9780367151119: Game AI Pro 360: Guide to Movement and Pathfinding

Sinossi

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

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Informazioni sull?autore

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Altre edizioni note dello stesso titolo

9780367151133: Game AI Pro 360: Guide to Movement and Pathfinding: Guide to Movement and Pathfinding

Edizione in evidenza

ISBN 10:  0367151138 ISBN 13:  9780367151133
Casa editrice: CRC Press, 2019
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