Simulating Heterogeneous Crowds with Interactive Behaviors - Brossura

 
9780367658359: Simulating Heterogeneous Crowds with Interactive Behaviors

Sinossi

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.





    • Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior


    • Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes




    • Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

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Informazioni sull?autore

Nuria Pelechano, Universitat Politècnica de Catalunya

Jan M. Allbeck, George Mason University

Mubbasir Kapadia, Disney Research Zurich / Rutgers University

Norman I. Badler, University of Pennsylvania

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Altre edizioni note dello stesso titolo

9781498730365: Simulating Heterogeneous Crowds with Interactive Behaviors

Edizione in evidenza

ISBN 10:  1498730361 ISBN 13:  9781498730365
Casa editrice: A K Peters/CRC Press, 2016
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