Learning Algorithms Theory and Applications: Theory And Applications - Brossura

Lakshmivarahan, S.

 
9780387906409: Learning Algorithms Theory and Applications: Theory And Applications

Sinossi

Learning constitutes one of the most important phase of the whole psychological processes and it is essential in many ways for the occurrence of necessary changes in the behavior of adjusting organisms.

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Contenuti

1.Theory.- 1. Introduction.- 1.1. Various Approaches to Learning.- 1.2. A Learning Algorithm.- 1.3. Performance Measures and Statement of Problem.- 1.4. Classification of Learning Algorithms.- 1.5. Organization of the Book.- 1.6. Comments and Historical Remarks.- 1.7. Exercises.- 2. Ergodic Learning Algorithms.- 2.1. Introduction.- 2.2. NER?P — Algorithm.- 2.3. Analysis.- 2.4. An Alternate Characterization of z(k).- 2.5. Simulations (M = 2).- 2.6. Analysis and Simulations: General Case M ? 2.- 2.7. Comments and Historical Remarks.- 2.8. Appendix.- 2.9. Exercises.- 3. Absolutely Expedient Learning Algorithms.- 3.1. Introduction.- 3.2. NAR?P Algorithm.- 3.3. Conditions for Absolute Expediency.- 3.4. Analysis of Absolutely Expedient Algorithms.- 3.5. An Algorithm to ComDute Bounds.- 3.6. Absolute Expediency and ?-Optimality.- 3.7. Simulations.- 3.8. Comments and Historical Remarks.- 3.9. Appendix 9.- 3.10. Exercises.- 4. Time Varying Leading Algorithms.- 4.1. Introduction.- 4.2. A Time Varying Learning Algorithm.- 4.3. Kushner’s Method of Asymptotic Analysis.- A. Convergence with Probability One.- B. Weak Convergence.- 4.4. Comments and Historical Remarks.- 4.5. Appendix.- 4.6. Exercises.- II. Applications.- 5. Two-Person Zero-Sum Sequential, Stochastic Games with Imperfect and Incomplete Information-Game Matrix with Saddle-Point in Pure Strategies.- 5.1. Introduction.- 5.2. The LAR?P — Algorithm and Statement of Results.- 5.3. Analysis of Games.- 5.4. Special Case — Dominance.- 5.5. Simulations.- 5.6. Comments and Historical Remarks.- 5.7. Appendix.- 5.8. Exercises.- 6. Two-Person Zero-Sum Sequential, Stochastic Games with Imperfect and Incomplete Information — General Case.- 6.1. Introduction.- 6.2. LER?P Algorithm.- 6.3. Analysis of Game.- 6.4. Extensions.- 6.5. Simulations.- 6.6. Comments and Historical Remarks.- 6.7. Appendix.- 6.8. Exercises.- 7. Two-Person Decentralised Team Problem with Incomplete Information.- 7.1. Introduction.- 7.2. Analysis of Decentralised Team Problem LER?P Algorithm.- 7.3. Analysis of Decentralised Team Problem LAR?IAlgorithm.- 7.4. Simulations.- 7.5. Comments and Historical Remarks.- 7.6. Exercises.- 8. Control of a Markov Chain with Unknown Dynamics and Cost-Structure.- 8.1. Introduction.- 8.2. Definitions and Statement of Problem.- 8.3. Learning Algorithm.- 8.4. Analysis.- 8.5 Simulations.- 8.6. Extension to Delayed State Observations.- 8.7. Comments and Historical Remarks.- 8.8. Exercises.- Epilogue.- Epilogue.- References.

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9781461259763: Learning Algorithms Theory and Applications: Theory and Applications

Edizione in evidenza

ISBN 10:  1461259762 ISBN 13:  9781461259763
Casa editrice: Springer, 2011
Brossura