Mathematica is a software system for doing mathematics with the computer. Since its first version was released in 1988, it has sold over 250K units throughout the world. Mathematica's three main components for manipulating mathematics include numerics, symbolic algebra, and graphics. This book is intended to concentrate on tutoring users on how to generate Mathematica graphics using the Mathematica software. It is written by an expert in the area, who is also an employee of Wolfram Research, Inc., the creator and distributor of the software. Tom Wickham-Jones has a Ph.d in Physical Chemistry from Oxford University. He is directly involved in all technical issues and programs relating to the graphics side of the Mathematica package, therefore he is a natural choice to author such a publication.
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"The book accomplishes its objectives completely. The presentation of the ideas and instructions is clear, and the examples fully illustrate the system's capabilities." - Computing Reviews
I The Built-in Functions.- 1. Introduction to Mathematica.- 1.1 Basic Input and Output.- 1.2 Mathematica Expressions.- 1.3 Different Interfaces to Mathematica.- 1.4 Learning More about Mathematica.- 2. A Tour of Plotting.- 2.1 Function Plotting.- 2.2 Data Plotting.- 2.3 Mathematica Graphics Objects.- 2.4 GraphicsArray.- 2.5 Advanced Function Plotting.- 2.6 Summary.- 3. Graphics Options.- 3.1 Using Mathematica Options.- 3.2 Two-Dimensional Graphics Options.- 3.3 Graphics Commands.- 3.4 Three-Dimensional Graphics Options.- 3.5 Contour Plots.- 3.6 Density Plots.- 3.7 Summary.- 4. Interfacing with the Rest of Mathematica.- 4.1 Importing and Manipulating Data.- 4.2 Saving and Restoring a Graphics Object.- 4.3 Numerical Functions.- 4.4 Mathematica Graphics Packages.- 4.5 Summary.- 5. Animating Graphics.- 5.1 Animation Methods.- 5.2 The Animation Package.- 5.3 Summary.- 6. The Mathematica Front End.- 6.1 Notebook Front Ends.- 6.2 Printing.- 6.3 Animation.- 6.4 Saving and Restoring Notebooks.- 6.5 Displaying and Copying Coordinates.- 6.6 The Three-Dimensional ViewPoint Selector.- 6.7 Non-Notebook Front Ends.- II Graphics Programming.- 7. Mathematica Programming.- 7.1 Defining a New Function.- 7.2 Replacement Rules.- 7.3 Pure Functions.- 7.4 High-Level Mathematica Functions.- 7.5 Summary.- 8. Two-Dimensional Graphical Primitives.- 8.1 Primitives.- 8.2 Style Directives.- 8.3 Rectangle.- 8.4 Text.- 8.5 Summary.- 9. Three-Dimensional Graphical Primitives.- 9.1 Primitives.- 9.2 Style Directives.- 9.3 Polygon Triangulation.- 9.4 Three-Dimensional Realism.- 9.5 Summary.- 10. Coordinate Systems.- 10.1 Two Dimensions.- 10.2 The Transformation in Two Dimensions.- 10.3 Three Dimensions.- 10.4 The Transformation in Three Dimensions.- 10.5 Summary.- 11. Color.- 11.1 Style Directives.- 11.2 Function Evaluation.- 11.3 Lighting.- 11.4 Color Output.- 11.5 Summary.- 12. Combining and Converting Graphics.- 12.1 Combining Objects with Show.- 12.2 How Objects Are Converted.- 12.3 Surface, Contour, and Density Plots.- 12.4 Summary.- 13. Programming Examples.- 13.1 Avoiding Asymptotes in Plot.- 13.2 Plotting Smooth Contours.- 13.3 Constraining Contour Plots.- 13.4 Choosing Tick Mark Positions.- 13.5 Setting the Style of Tick Marks.- 13.6 Adding Labels to a Plot.- 13.7 Defining a New Graphics Object.- 13.8 Forming Contour Lines in Three Dimensions.- 13.9 Using Three-Dimensional Symbols.- 13.10 MathLink and Fractal Images.- 13.11 Summary.- III Applications in Visualization and Computer Graphics.- 14. The Design of Effective Graphics.- 14.1 The Basic Graph of Data.- 14.2 Changing the Style.- 14.3 Adding Lines to Organize the Data.- 14.4 Changing the Shape.- 14.5 Advanced Labeling Features.- 14.6 Multiple Data Sets.- 14.7 Rescaling the Data.- 14.8 The Bar Chart.- 14.9 The Pie Chart.- 14.10 Primitive Styles and Summary.- 15. Labeling Contour Plots.- 15.1 Labeling Contour Lines.- 15.2 Labeling ContourPlots with a Legend.- 15.3 Labeling in Version 2.2 Mathematica.- 15.4 Automatic Placement of Labels.- 15.5 Summary.- 16. Two-Dimensional Geometry.- 16.1 Basic Geometric Objects.- 16.2 Geometric Transformations.- 16.3 Geometric Results.- 16.4 Computational Geometry.- 16.5 Summary.- 17. Three-Dimensional Geometry.- 17.1 Basic Geometric Objects.- 17.2 Geometric Transformations.- 17.3 Geometric Results.- 17.4 Projection and Embedding.- 17.5 Clipping.- 17.6 Polygon Triangulation.- 17.7 Extruding Solids.- 17.8 Summary.- 18. Visualizing Numeric Data.- 18.1 One-Dimensional Data.- 18.2 Two-Dimensional Data.- 18.3 Three-Dimensional Data.- 18.4 Triangulation and Resampling.- 18.5 Summary of Three-Dimensional Visualization.- 18.6 Four-Dimensional Data.- 18.7 Multidimensional Data.- 18.8 Summary.- 19. Visualizing Vectors.- 19.1 Two-Dimensional Vectors.- 19.2 Flow around an Object.- 19.3 Three-Dimensional Vectors.- 19.4 Field Lines.- 19.5 Summary.- IV A Reference to Graphics in Mathematica.- 20. Graphics Reference.- 20.1 Basic Structure.- 20.2 Primitives.- 20.3 Style Directives.- 20.4 Graphics Options.- 20.5 Generating Graphics Objects.- 21. Graphics3D Reference.- 21.1 Basic Structure.- 21.2 Primitives.- 21.3 Style Directives.- 21.4 Graphics3D Options.- 21.5 Generating Graphics3D Objects.- 21.6 Converting Graphics3D Objects.- 22. SurfaceGraphics Reference.- 22.1 Basic Structure.- 22.2 SurfaceGraphics Options.- 22.3 Generating SurfaceGraphics Objects.- 22.4 Converting SurfaceGraphics Objects.- 23. ContourGraphics Reference.- 23.1 Basic Structure.- 23.2 ContourGraphics Options.- 23.3 Generating ContourGraphics Objects.- 23.4 Converting ContourGraphics Objects.- 24. DensityGraphics Reference.- 24.1 Basic Structure.- 24.2 DensityGraphics Options.- 24.3 Generating DensityGraphics Objects.- 24.4 Converting DensityGraphics Objects.- 25. GraphicsArray Reference.- 25.1 Basic Structure.- 25.2 GraphicsArray Options.- 26. Rendering and Exporting Graphics.- 26.1 Show.- 26.2 Display.- 26.3 Notebook Graphics Formats.- 26.4 Exporting Graphics: The Notebook Front End.- 26.5 Exporting Graphics: The Kernel.- Appendix A.1 ExtendGraphics Installation.- Appendix A.2 ExtendGraphics Reference.- Appendix A.3 Loading Mathematica Packages.
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Hardcover. Condizione: Fine. Leichte Kratzer / Abnutzungen / Druckstellen; Vergilbt / ausgeblichen; Hat Beilage / CD. Preface Mathematica introduced two important innovations to computer graphics. The first was the close integration of high-quality graphics in a computational system. Before Mathematica, graphics systems tended to be separated from computational systems. This meant that after results had been generated in the latter they needed to be exported to the former. Mathematica demonstrated that graphics were an indispensable component. Integration was more than a matter of convenience; it expanded the type of work that could be attempted. The other innovation, more far-reaching, is the way that Mathematica treats graphics objects in symbolic or object form using a high-level programming language. This allows graphical elements to be developed that build upon lower-level primitives and can themselves be combined into yet more complex elements. In addition to these programming capabilities Mathematica provides a huge set of functions that range from file input and output, through numerical functions, to symbolic mathematics. With all these tools Mathematica works well for a wide range of graphical applications, from creating specific plots to constructing very general diagrams and figures. Codice articolo d6f93789-6da5-4b04-bb88-f90bb9511560
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