Fast Algorithms for 3D-Graphics/Book and Disk - Brossura

Glaeser, Georg

 
9780387942889: Fast Algorithms for 3D-Graphics/Book and Disk

Sinossi

Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.

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Contenuti

A Basic Course in Spatial Analytic Geometry. Projections. How to Describe Three-Dimensional Objects. Grpahics Output. A Fast Hidden- Surface Algorithm. Advanced Features. Hidden-Line Removal. Mathematical Curves and Surfaces. Spline Curves and Spline Surfaces. Computer-Generated Movies. The Programming Package Your Disk. System Dependences and Other Programming Languages. References. Index.

Product Description

Book by Glaeser Georg

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Altre edizioni note dello stesso titolo

9783540942887: Fast Algorithms for 3D-Graphics

Edizione in evidenza

ISBN 10:  3540942882 ISBN 13:  9783540942887
Casa editrice: Springer, 1995
Brossura