Articoli correlati a Videogames

Videogames - Brossura

Newman, James

 
9780415281928: Videogames

Sinossi

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.

Topics covered include:

  • What is a videogame?
  • Why study videogames?
  • a brief history of videogames, from Pac-Man to Pokémon
  • the videogame industry
  • Who plays videogames?
  • Are videogames bad for you?
  • the narrative structure of videogames
  • the future of videogames

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Recensione

'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton Association

Contenuti

1. Why Study Videogames?  2. What is a Videogame? Rules, Puzzles and Simulations: Defining the Object of Study  3. Manufacturing Fun: Platforms, Development, Publishing and Creativity  4. Videogame Players: Who Plays, for How Long and What it’s Doing to Them  5. Videogame Structure: Levels, Breaks and Intermissions  6. Narrative and Play, Audiences and Players: Approaches to the Study of Videogames  7. Videogames, Space and Cyberspace: Exploration, Navigation and Mastery  8. Videogames Players and Characters: Narrative Functions and Feeling Cyborgs  9. Social Gaming and the Culture of Videogames: Competition and Collaboration On and Off Screen  10. Future Gaming: Online/Mobile/Retro  Bibliography  Index

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.