Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on:
Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
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"Building Imaginary Worlds is a stunning work of scholarship, encyclopedic in its scope, well-informed in its theory, and totally infectious in its enthusiasm for its topic. It will go down as the Bible of imaginary worlds." –Marie-Laure Ryan, author of Avatars of Story
"Wolf shifts our focus from particular stories and media to the fantastical contexts we have created. Imaginary worlds express our deepest hopes, but we don't merely imagine these places. We try to live there, and in this choice lies tremendous social disruption." –Edward Castronova, author of Synthetic WorldsL'autore:
Mark J.P. Wolf is Professor of Communication at Concordia University Wisconsin. He is the author of Myst and Riven: The World of the D’ni, editor of the two-volume Encyclopedia of Video Games, and co-editor with Bernard Perron of The Video Game Theory Reader 1 and 2, among other books.
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Descrizione libro Routledge, 2012. HRD. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria F9-9780415631198
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Descrizione libro 2012. Hardcover. Condizione libro: New. 152mm x 229mm x. Hardcover. Mark J.P. Wolf s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, t.Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. 394 pages. 0.680. Codice libro della libreria 9780415631198
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