 
    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.
You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!
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Eyal Assaf is a Technical Artist currently living and working in Toronto, Canada. A graduate from the Ontario College of Art and Design, Eyal has been involved in the animation, gaming and broadcast industries since the mid-90’s when digital dinosaurs began to roam the big screens.
His wide range of experience led him to positions such as Visual Effects Supervisor on an award winning animated 3D television show, as well as other lead positions in a variety of commercials, broadcast, film and game projects.
He is also an internationally published illustrator in various trade publications and teaches 3D and Design at a college level.
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Da: Tin Can Mailman, Arcata, Arcata, CA, U.S.A.
Paperback. Condizione: Very Good. First Edition. Very minor shelf and perusal wear. Text is clean and unmarked. Pages are tightly bound. Pictures upon request. Codice articolo SKU1015533
Quantità: 1 disponibili
Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. pp. 392. Codice articolo 95280936
Quantità: 3 disponibili
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 392. Codice articolo 2698197751
Quantità: 3 disponibili
Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. pp. 392. Codice articolo 1898197757
Quantità: 3 disponibili
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. 846. Codice articolo B9780415743051
Quantità: 1 disponibili
Da: Toscana Books, AUSTIN, TX, U.S.A.
Paperback. Condizione: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Codice articolo Scanned0415743052
Quantità: 1 disponibili
Quantità: Più di 20 disponibili
Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. Neuware - Using the real world production of the animated short and video game Tin Girl as the foundation for learning, you will be shown how to create rigs for a 3D cinematic, and then how to modify those rigs to be ready for game production using popular video game engines. Codice articolo 9780415743051
Quantità: 2 disponibili