All stories have characters. Whether it's a film, game, or comic book, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas.
In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and software, Crossley will explain the processes professional character designers follow to develop characters for film, games, and illustration. From ideas and thumbanils, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, this book covers how a character designer works to achieve professional results.
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Part 1: The Basics
A Frame of Mind
Equipment, Materials, & Software
Building a Reference Library
Keeping a Sketchbook
Basic Drawing Skill
Anatomy in a Nutshell
Character Design Templates
The Job, the Client, & the Brief
Part 2: The Process
Ideas, Thumbnails, & Sketches
Developing Thumbnails into Characters
Drawing: Paper versus Photoshop
Turnarounds & Lineups
Part 3: Projects
Dystopian Future: Judge Dredd
Manga: Post-Apocalyptic Robot Girl
Steampunk: ABC Warrior Mek Quake
Let's Get Mechaphysical: Easy Mecha Design
Twisted History: ABC Warrior Deadlock
Cartoon Style: Little Acorns & Robots
Sci-Fi: Manga Maiden
Sci-Fi Horror: ABC Zombie Warrior Hammerstein
Fantasy: Goblins & Orcs
Horror: Judge Death
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Descrizione libro CRC Press 2014-10-03, 2014. Paperback. Condizione libro: New. 0415745098 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Codice libro della libreria TM-0415745098
Descrizione libro Focal Press, 2014. Paperback. Condizione libro: New. book. Codice libro della libreria 0415745098