In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.
With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.
Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.
The book is divided into five sections that explore the following areas:
This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Thorsten Quandt is a Professor of Communication Studies at the University of Münster. He is the founding chair of ECREA’s Temporary Working Group ‘Digital Games Research’. His research and teaching fields include online communication, media innovation research, digital games and online journalism.
Sonja Kröger (M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 272. Codice articolo 2697231687
Quantità: 4 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 19759358-n
Quantità: 10 disponibili
Da: Chiron Media, Wallingford, Regno Unito
hardcover. Condizione: New. Codice articolo 6666-TNFPD-9780415828857
Quantità: 5 disponibili
Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. Print on Demand pp. 272 This item is printed on demand. Codice articolo 96214168
Quantità: 4 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: New. Codice articolo 19759358-n
Quantità: 10 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 19759358
Quantità: 10 disponibili
Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. PRINT ON DEMAND pp. 272. Codice articolo 1897231693
Quantità: 4 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: As New. Unread book in perfect condition. Codice articolo 19759358
Quantità: 10 disponibili
Da: California Books, Miami, FL, U.S.A.
Condizione: New. Codice articolo I-9780415828857
Quantità: Più di 20 disponibili
Da: moluna, Greven, Germania
Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional core gamer community into the mainstream media market.With millions of people now enjoying gaming as interactive entertainme. Codice articolo 594670226
Quantità: Più di 20 disponibili