Brian Hook Building a 3d Game Engine in C++

ISBN 13: 9780471123262

Building a 3d Game Engine in C++

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9780471123262: Building a 3d Game Engine in C++
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Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.
This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to design and develop games like the professionals; create real-time 3D graphics games; implement collision and boundary detection; and create "intelligent" entities using AI algorithms.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

L'autore:

BRIAN HOOK is a software engineer who specializes in creating 3D games that run under DOS. Brian has been programming professionally for six years, and has worked as a contractor for several game companies, including Rocket Science. He has also published articles in Dr. Dobb′s Journal and PC Techniques. from scratch!

Dalla quarta di copertina:

Everything you need to create your own 3D game engine

Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you′re locked into someone else′s design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that′s included on the disk. Now you can build the game you want, and you′ll never have to pay a licensing fee again.

This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to:

  • Design and develop games like the professionals
  • Create real–time 3D graphics games
  • Implement collision and boundary detection
  • Create "intelligent" entities using AI algorithms

Disk includes:

  • AST3D, a C++ library specifically designed for 3D game programming
  • Source code for Borland and Watcom C++ compilers
  • An original 3D game engine you can use to create your own games

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

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Hook, Brian
Editore: Wiley (1995)
ISBN 10: 0471123269 ISBN 13: 9780471123262
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Descrizione libro Wiley, 1995. Paperback. Condizione: New. Never used!. Codice articolo P110471123269

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Brian Hook
Editore: Wiley (1995)
ISBN 10: 0471123269 ISBN 13: 9780471123262
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Descrizione libro Wiley, 1995. Condizione: New. book. Codice articolo M0471123269

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Brian Hook
ISBN 10: 0471123269 ISBN 13: 9780471123262
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Descrizione libro Condizione: New. New. Codice articolo STR-0471123269

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