Brian Hook Building a 3D Game Engine in C++

ISBN 13: 9780471123262

Building a 3D Game Engine in C++

Valutazione media 4,89
( su 9 valutazioni fornite da Goodreads )
 
9780471123262: Building a 3D Game Engine in C++

Everything you need to create your own 3D game engine

Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.

This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to:

  • Design and develop games like the professionals
  • Create real-time 3D graphics games
  • Implement collision and boundary detection
  • Create "intelligent" entities using AI algorithms

Disk includes:

  • AST3D, a C++ library specifically designed for 3D game programming
  • Source code for Borland and Watcom C++ compilers
  • An original 3D game engine you can use to create your own games

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

From the Publisher:

Written for experienced C/C++ programmers who want to understand all the issues that go into creating a game engine so they can build one that meets their unique requirements. The book contains complete technical information and programming codes needed to create 3D games from scratch. Topics range from developing 2D/3D graphics to programming specific input devices, collision detection, and using artificial intelligence algorithms to make "intelligent'' monsters for the game. The accompanying disk includes a C++ Library of programming commands, source code for Borland and WATCOM C++ compilers, and a working game engine built with methods described in the text.

About the Author:

BRIAN HOOK is a software engineer who specializes in creating 3D games that run under DOS. Brian has been programming professionally for six years, and has worked as a contractor for several game companies, including Rocket Science. He has also published articles in Dr. Dobb's Journal and PC Techniques. from scratch!

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

I migliori risultati di ricerca su AbeBooks

1.

Brian Hook
Editore: Wiley (1995)
ISBN 10: 0471123269 ISBN 13: 9780471123262
Nuovi Paperback Prima edizione Quantità: 1
Da
Irish Booksellers
(Rumford, ME, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Wiley, 1995. Paperback. Condizione libro: New. book. Codice libro della libreria M0471123269

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 75,47
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

2.

Hook, Brian
Editore: Wiley (1995)
ISBN 10: 0471123269 ISBN 13: 9780471123262
Nuovi Paperback Quantità: 2
Da
Murray Media
(North Miami Beach, FL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Wiley, 1995. Paperback. Condizione libro: New. Codice libro della libreria P110471123269

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 75,83
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 1,68
In U.S.A.
Destinazione, tempi e costi

3.

Brian Hook
Editore: Wiley (1995)
ISBN 10: 0471123269 ISBN 13: 9780471123262
Nuovi Paperback Quantità: 1
Da
Ergodebooks
(RICHMOND, TX, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Wiley, 1995. Paperback. Condizione libro: New. 1. Codice libro della libreria DADAX0471123269

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 75,53
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 7,57
In U.S.A.
Destinazione, tempi e costi