Graphics Programming With Jfc. With Time-Saving Plug-And-Play Code - Brossura

Wall, David; Griffith, Arthur

 
9780471283072: Graphics Programming With Jfc. With Time-Saving Plug-And-Play Code

Sinossi

This volume explores the relationship between the JFC and Java 2D, aiming to show the reader how to solve complicated two-dimensional graphics problems. It also goes beyond the JFC, showing how to simulate the behaviour of the Java 3D package with Java2D. The authors use a four-step process: a detailed description of the goal and the best methods for solving it; a listing of portions of the JFC that apply to the problem, plus any custom algorithms needed; and a Java code sample that solves the problem.

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Product Description

Book by Wall David Griffith Arthur

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