Learning to render the human figure is essential to any art or design education. This book focuses specifically on the process of rendering the human figure on computer. It is a non-software specific guide and the author aims to explains and illustrate each step in the process of creating digital humans - from an overview of figure proportion to applying animation techniques.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
PETER RATNER is an associate professor of art and founder of the Computer Arts and Animation program at James Madison University. He operates his own multimedia freelance business, and his computer work and oil paintings have been exhibited in over 85 national and international shows.
"3–D Human Modeling and Animation fills a tremendous void that has become even more evident with the successful use of 3–D in movies like Disney′s Toy Story. While there has been much written about drawing the human form in relation to art, commercial design, and 2–D cartooning, the subject of 3–D modeling and animation of the human form has been neglected at the same time that the use of 3–D tools has been exploding. It is my judgment that [this] book will become the reference that professional and student artists and animators turn to in order to master one of the most challenging yet exciting subjects to model and animate–the human form." –Nick Pavlovic, CEO, Visual Information Development, Inc., Monrovia, CA
Ideal for graphic designers, artists, and others, 3–D Human Modeling and Animation builds a bridge from traditional figure drawing, painting, and sculpture to the creation and animation of figures using computer technology.
With a step–by–step approach, the book leads readers through the process of modeling human figures, with specific yet flexible techniques that can be applied to many different hardware/software setups. Separate chapters cover different areas of the body, and contain everything readers need to know about proportion, basic design strategies, 3–D construction methods, and other essential information. The final chapters show how to prepare figures for animation and get them up and running–and jumping, walking, turning, and twisting!
Complete with illustrations, helpful exercises, and more, 3–D Human Modeling and Animation opens up a whole new world of creative possibilities to explore.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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