Ready-To-Run Java 3D: With Plug and Play Mode - Brossura

Brown, Kirk; Petersen, Daniel

 
9780471317029: Ready-To-Run Java 3D: With Plug and Play Mode

Sinossi

This text shows Web developers how to add interactive content to attract and hold Internet visitors to Websites. Readers should gain a working understanding of how Java 3D fits into other Web technologies, how to use special development tools included with the Java 3D product, and methods to construct rich, 3D Java programs for business applications and gaming. Examples and diagrams are provided and should make the learning of complex graphics modelling and rendering intuitive and friendly. The author starts with a primer on Java and 3D Graphics as a basic review, then proceeds to show Web developers how to master specific 3D techniques, including shadowing and fog, texture manipulation, 3D fonts, image processing, and 3D sound. The CD-ROM has at least one dozen ready-to-use 3D applets, including simple, detailed instructions on how to use and customise them with original art, sound and shapes. Designers can quickly change the applets to meet their own needs u for example, add their company colors and trademarks.

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L'autore

KIRK BROWN is a Senior Engineer with Sun Microsystems Advanced Technology Group. He has engineered 3D visualization demos, Java products, and computer graphics API products. He has also been a CTO for a Java software company.

DANIEL PETERSEN is a Senior Engineer on Sun′s Java 3D project team and contributing author to the Java 3D API specification.

Dalla quarta di copertina

A crash course in Java 3D, plus many ready–to–use applets that will leap off the screen and keep your viewers glued to your Web site.

Here′s everything you need to spice up your Web site with interactive content, rich realism, and animation–immediately! Each chapter is built around a ready–to–run Java 3D applet and begins with detailed, easy–to–follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master:
∗ Core Java 3D commands.
∗ Core Java 3D API components.
∗ Special Java 3D development tools.
∗ Graphics modeling and rendering concepts and techniques.
∗ A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound.
∗ Other powerful Java utilities, tools, and classes.

The CD–ROM supplies you with:
∗ Numerous customizable Java 3D applets and their HTML files.
∗ Tools and resources to create 3D content.
∗ Links to 3rd–party tool vendors.
∗ The Java 2 platform (formerly JDK 1.2).
∗ Java 3D Runtime Environment.

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