Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, for teaching and for reference.' The Mathematical Gazette
'I really did find the topic introductions a pleasure to read. The author has a nice style of writing, and he is able to encapsulate an idea well, leaving you with some confidence of a general understanding. The selection of topics is a refreshing change from standard CG books ... I would highly recommend this book to someone who teaches CG and would like to modernize his or her course.' Diane Hansford, Arizona State University
This textbook, first published in 2003, emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
EUR 29,86 per la spedizione da U.S.A. a Italia
Destinazione, tempi e costiEUR 21,33 per la spedizione da U.S.A. a Italia
Destinazione, tempi e costiDa: SecondSale, Montgomery, IL, U.S.A.
Condizione: Good. Item in good condition and has highlighting/writing on text. Used texts may not contain supplemental items such as CDs, info-trac etc. Codice articolo 00089716679
Quantità: 1 disponibili
Da: Solomon's Mine Books, Howard, PA, U.S.A.
hardcover. Condizione: As New. 2003 pictorial hardcover. Very minor shelf wear to covers and edges. Pages are unmarked. Codice articolo web3dcgj
Quantità: 1 disponibili
Da: Labyrinth Books, Princeton, NJ, U.S.A.
Condizione: Very Good. Codice articolo 067088
Quantità: 2 disponibili
Da: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Codice articolo S_379097954
Quantità: 1 disponibili
Da: DeckleEdge LLC, Albuquerque, NM, U.S.A.
Condizione: new. Codice articolo Shelfdream0521821037
Quantità: 1 disponibili
Da: BennettBooksLtd, North Las Vegas, NV, U.S.A.
hardcover. Condizione: New. In shrink wrap. Looks like an interesting title! Codice articolo Q-0521821037
Quantità: 1 disponibili
Da: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. In. Codice articolo ria9780521821032_new
Quantità: Più di 20 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Hardcover. Condizione: Brand New. illustrated edition. 388 pages. 10.50x7.25x1.00 inches. In Stock. This item is printed on demand. Codice articolo __0521821037
Quantità: 1 disponibili
Da: moluna, Greven, Germania
Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphi. Codice articolo 446948822
Quantità: Più di 20 disponibili
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
Hardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 898. Codice articolo C9780521821032
Quantità: Più di 20 disponibili