Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, for teaching and for reference.' The Mathematical Gazette
'I really did find the topic introductions a pleasure to read. The author has a nice style of writing, and he is able to encapsulate an idea well, leaving you with some confidence of a general understanding. The selection of topics is a refreshing change from standard CG books ... I would highly recommend this book to someone who teaches CG and would like to modernize his or her course.' Diane Hansford, Arizona State University
This textbook, first published in 2003, emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.
Condizione: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear. Codice articolo GWSVV.0521821037.G
Quantità: 1 disponibili
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Hardback. Condizione: Very Good. This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site. Codice articolo 00110398491
Quantità: 1 disponibili
Da: World of Books Inc, Montgomery, IL, U.S.A.
Hardback. Condizione: Very Good. This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site. Codice articolo CIN0521821037VG
Quantità: 1 disponibili
Da: Zubal-Books, Since 1961, Cleveland, OH, U.S.A.
Condizione: Very Good. *Price HAS BEEN REDUCED by 10% until Monday, Sept. 28 (weekend SALE item)* 396 pp., hardcover, very good. - If you are reading this, this item is actually (physically) in our stock and ready for shipment once ordered. We are not bookjackers. Buyer is responsible for any additional duties, taxes, or fees required by recipient's country. Codice articolo ZB1351898
Quantità: 1 disponibili
Da: WeBuyBooks, Rossendale, LANCS, Regno Unito
hardcover. Condizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. Ex library copy with usual stamps & stickers. Codice articolo rev3763507775
Quantità: 1 disponibili
Da: Labyrinth Books, Princeton, NJ, U.S.A.
Condizione: Very Good. Codice articolo 067088
Quantità: 2 disponibili
Da: BennettBooksLtd, Los Angeles, CA, U.S.A.
hardcover. Condizione: New. In shrink wrap. Looks like an interesting title! Codice articolo Q-0521821037
Quantità: 1 disponibili
Da: DeckleEdge LLC, Albuquerque, NM, U.S.A.
hardcover. Condizione: new. Codice articolo Shelfdream0521821037
Quantità: 1 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 1175235
Quantità: Più di 20 disponibili
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation. Num Pages: 396 pages, 186 b/w illus. 8 colour illus. 150 exercises. BIC Classification: PBM; UG. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 253 x 177 x 22. Weight in Grams: 868. . 2003. Illustrated. hardcover. . . . . Codice articolo V9780521821032
Quantità: Più di 20 disponibili