Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, for teaching and for reference.' The Mathematical Gazette
'I really did find the topic introductions a pleasure to read. The author has a nice style of writing, and he is able to encapsulate an idea well, leaving you with some confidence of a general understanding. The selection of topics is a refreshing change from standard CG books ... I would highly recommend this book to someone who teaches CG and would like to modernize his or her course.' Diane Hansford, Arizona State University
This textbook, first published in 2003, emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Zubal-Books, Since 1961, Cleveland, OH, U.S.A.
Condizione: Very Good. *Price HAS BEEN REDUCED by 10% until Tuesday, Sept. 8 (holiday SALE item)* 396 pp., hardcover, very good. - If you are reading this, this item is actually (physically) in our stock and ready for shipment once ordered. We are not bookjackers. Buyer is responsible for any additional duties, taxes, or fees required by recipient's country. Codice articolo ZB1351898
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Da: Labyrinth Books, Princeton, NJ, U.S.A.
Condizione: Very Good. Codice articolo 067088
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Da: BennettBooksLtd, Los Angeles, CA, U.S.A.
hardcover. Condizione: New. In shrink wrap. Looks like an interesting title! Codice articolo Q-0521821037
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Da: DeckleEdge LLC, Albuquerque, NM, U.S.A.
hardcover. Condizione: new. Codice articolo Shelfdream0521821037
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Da: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. In. Codice articolo ria9780521821032_new
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 1175235
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: New. Codice articolo 1175235-n
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 1175235-n
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation. Num Pages: 396 pages, 186 b/w illus. 8 colour illus. 150 exercises. BIC Classification: PBM; UG. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 253 x 177 x 22. Weight in Grams: 868. . 2003. Illustrated. hardcover. . . . . Codice articolo V9780521821032
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. Print on Demand pp. 396 Illus. Codice articolo 7655062
Quantità: 4 disponibili