Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.You'll learn how to:
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This book was contributed to by the technical writers, engineers, support specialists, and other professionals at Apple Computer, Inc., who are committed to making Mac OS X a superior platform for innovation, productivity, and enjoyment. These professionals have diligently collected, compiled, and edited the information in this books to ensure that it is a useful resource for Mac OS X developers.
James Duncan Davidson is a freelance author, software developer, and consultant focusing on Mac OS X, Java, XML, and open source technologies. He is the author of Learning Cocoa with Objective-C (published by O'Reilly & Associates) and is a frequent contributor to the O'Reilly Network online website as well as publisher of his own website, x180 (http://www.x180.net), where he keeps his popular weblog. Duncan was the creator of Apache Tomcat and Apache Ant and was instrumental in their donation to the Apache Software Foundation by Sun Microsystems . While working at Sun, he authored two versions of the Java Servlet API specification as well as the Java API for XML Processing. Duncan regularly presents at conferences all over the world on topics ranging from open source and collaborative development to programming Java more effectively. He didn't graduate with a Computer Science degree, but sees that as a benefit in helping explain how software works. His educational background is in Architecture (the bricks and mortar kind), the essence of which he applies to every software problem that finds him. He currently resides in San Francisco, California.Contenuti:
Preface; Audience; About the Example Code; How This Book Is Organized; How to Use This Book; Conventions Used in This Book; How to Contact Us; Acknowledgments; Cocoa Overview and Foundation; Chapter 1: Introduction to Cocoa; 1.1 The Mac OS X Programming Environment; 1.2 Cocoa Defined; 1.3 The Cocoa Frameworks; 1.4 Languages; 1.5 The Foundation Framework; 1.6 The Application Kit Framework; Chapter 2: Cocoa Development Tools; 2.1 Installing the Developer Tools; 2.2 Interface Builder; 2.3 Other Tools; 2.4 Exercises; Chapter 3: Object-Oriented Programming with Objective-C; 3.1 Introducing Objects; 3.2 Creating and Using Objects; 3.3 Methods and Messages; 3.4 Objective-C-Defined Types; 3.5 Creating New Classes; 3.6 Overriding Methods; 3.7 Other Concepts; 3.8 Exercises; Chapter 4: The Cocoa Foundation Kit; 4.1 Strings; 4.2 Collections; 4.3 Memory Management; 4.4 Exercises; Single-Window Applications; Chapter 5: Graphical User Interfaces; 5.1 Graphical User Interfaces in Cocoa; 5.2 Designing Applications Using MVC; 5.3 Create the Currency Converter Project; 5.4 Create the Interface; 5.5 Define the Classes; 5.6 Connect the Model, Controller, and View; 5.7 Implement the Classes; 5.8 Build and Run; 5.9 Exercises; Chapter 6: Windows, Views, and Controls; 6.1 Windows and the Window System; 6.2 The View Hierarchy; 6.3 Coordinate Systems; 6.4 Controls, Cells, and Formatters; 6.5 Targets and Actions; 6.6 Exercises; Chapter 7: Custom Views; 7.1 Custom View Creation Steps; 7.2 Create a Custom View; 7.3 Drawing into a View: Behind the Scenes; 7.4 Draw Strings into a View; 7.5 Draw Paths into a View; 7.6 Exercises; Chapter 8: Event Handling; 8.1 Events; 8.2 Dot View Application; 8.3 Event Delegation; 8.4 Notifications; 8.5 Exercises; Chapter 9: Models and Data Functionality; 9.1 Protocols; 9.2 Key-Value Coding; 9.3 Table Views; 9.4 Table View Example; 9.5 Saving Data: Coding and Archiving; 9.6 Using Formatters; 9.7 Sorting Tables; 9.8 Exercises; Document-Based Applications; Chapter 10: Multiple Document Architecture; 10.1 Architectural Overview; 10.2 Building a Document-Based Application; 10.3 Exercises; Chapter 11: Rich-Text Handling; 11.1 Cocoa’s Text System; 11.2 Creating a Rich-Text Editor; 11.3 Enabling the Font Menu; 11.4 Text Storage and Attributed Text; 11.5 Enabling the Text Menu; 11.6 Handling Embedded Images; 11.7 Exercises; Miscellaneous Topics; Chapter 12: Printing; 12.1 Printing a View; 12.2 Using Print Operations; 12.3 Setting Margins; 12.4 Exercises; Chapter 13: Bundles and Resources; 13.1 Peeking Inside Bundles; 13.2 Using Bundles; 13.3 Exercises; Chapter 14: Localization; 14.1 Mac OS X Language Preferences; 14.2 Localizing Resources; 14.3 Localizing Nib Files; 14.4 Localizing Strings; 14.5 Exercises; Chapter 15: Defaults and Preferences; 15.1 How Preferences Work; 15.2 Using Defaults; 15.3 Command-Line Preferences Access; 15.4 Using Unique Application Identifiers; 15.5 Exercises; Chapter 16: Accessory Windows; 16.1 The Role of File’s Owner; 16.2 Making an Info Window; 16.3 Exercises; Chapter 17: Finishing Touches; 17.1 Tidying Up the User Interface; 17.2 Providing an Icon; 17.3 Providing Help; 17.4 Customizing the About Box; 17.5 Tweaking Compiler Settings; 17.6 Packaging for Distribution; 17.7 Closure; 17.8 Exercises; Appendixes; Exercise Solutions; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Chapter 7; Chapter 8; Chapter 9; Chapter 10; Chapter 11; Chapter 12; Chapter 13; Chapter 14; Chapter 15; Chapter 16; Chapter 17; Additional Resources; Documentation on Your Hard Drive; Printed Documentation; Getting Sample Code; Web Sites; Mailing Lists; Partnering with Apple; Using the Foundation and Application Kit API References; Cocoa Browser; Colophon;
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Descrizione libro O'Reilly Media, 2002. Condizione libro: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Preface Part I. Cocoa Overview and Foundation1. Introduction to Cocoa The Mac OS X Programming Environment Cocoa Defined The Cocoa Frameworks Languages The Foundation Framework The Application Kit Framework 2. Cocoa Development Tools Installing the Developer Tools Interface Builder Other Tools Exercises 3. Object-Oriented Programming with Objective-C Introducing Objects Creating and Using Objects Methods and Messages Objective-C-Defined Types Creating New Classes Overriding Methods Other Concepts Exercises 4. The Cocoa Foundation Kit Strings Collections Memory Management Exercises Part II. Single-Window Applications5. Graphical User Interfaces Graphical User Interfaces in Cocoa Designing Applications Using MVC Create the Currency Converter Project Create the Interface Define the Classes Connect the Model, Controller, and View Implement the Classes Build and Run Exercises 6. Windows, Views, and Controls Windows and the Window System The View Hierarchy Coordinate Systems Controls, Cells, and Formatters Targets and Actions Exercises 7. Custom Views Custom View Creation Steps Create a Custom View Drawing into a View: Behind the Scenes Draw Strings into a View Draw Paths into a View Exercises 8. Event Handling Events Dot View Application Event Delegation Notifications Exercises 9. Models and Data Functionality Protocols Key-Value Coding Table Views Table View Example Saving Data: Coding and Archiving Using Formatters Sorting Tables Exercises Part III. Document-Based Applications10. Multiple Document Architecture Architectural Overview Building a Document-Based Application Exercises 11. Rich-Text Handling Cocoa's Text System Creating a Rich-Text Editor Enabling the Font Menu Text Storage and Attributed Text Enabling the Text Menu Handling Embedded Images Exercises Part IV. Miscellaneous Topics12. Printing Printing a View Using Print Operations Setting Margins Exercises 13. Bundles and Resources Peeking Inside Bundles Using Bundles Exercises 14. Localization Mac OS X Language Preferences Localizing Resources Localizing Nib Files Localizing Strings Exercises 15. Defaults and Preferences How Preferences Work Using Defaults Command-Line Preferences Access Using Unique Application Identifiers Exercises 16. Accessory Windows The Role of File's Owner Making an Info Window Exercises 17. Finishing Touches Tidying Up the User Interface Providing an Icon Providing Help Customizing the About Box Tweaking Compiler Settings Packaging for Distribution Closure Exercises Part V. AppendixesA. Exercise SolutionsB. Additional ResourcesC. Using the Foundation and Application Kit API ReferencesIndex. Codice libro della libreria ABE_book_new_0596003013
Descrizione libro O'Reilly Media, 2002. Paperback. Condizione libro: New. book. Codice libro della libreria 0596003013
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