Written by members of the Apollo product team, this is the official guide to the Alpha release of Adobe Apollo, the new cross platform desktop runtime from Adobe Labs.
Apollo for Adobe Flex Developers Pocket Guide explains how to build and deploy Flash-based Rich Internet Applications (RIAs) to the desktop using Adobe's Flex framework. This book describes concisely how Apollo works, and offers numerous examples for those who want to start building RIAs for the desktop right away.
Why put RIAs on the desktop? They're already supposed to offer the responsiveness of desktop programs. Unfortunately, web browsers were designed to deliver and display HTML-based documents, not applications. The conflict between document- and application-focused functionality creates several problems when deploying applications via the browser.
Adobe Apollo gives you the best of both worlds -- the web development model and true desktop functionality. This pocket guide explains how to:
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Mike Chambers has spent the last 8 years building applications that target the Flash runtime. During that time, he has worked with numerous technologies including Flash, Generator, .NET, Central, Flex, and Ajax. He is currently the senior product manager for developer relations for Apollo.
Rob Dixon began developing Flash applications in 1998, back when Rich Internet Applications weren't nearly as well off. He is presently the Content Architect for the Platform Documentation group at Adobe.
Jeff Swartz first worked at Macromedia (now Adobe Systems) in 1992 and has participated in a number of multimedia and web software projects. He is currently the lead technical writer for the Apollo project.
Preface; Apollo Runtime Naming Conventions; What This Book Covers; What Alpha Means; Audience for This Book; How This Book Is Organized; How to Use This Book; Conventions Used in This Book; License and Code Examples; Support and More Information; How to Contact Us; About the Authors; Acknowledgments; Chapter 1: Introduction to Apollo; 1.1 A Short History of Web Applications; 1.2 Problems with Delivering Applications via the Browser; 1.3 Introducing the Apollo Runtime; 1.4 Primary Apollo Technologies; Chapter 2: Getting Started with Apollo Development; 2.1 Installing the Apollo Alpha 1 Runtime; 2.2 What You Need in Order to Develop Apollo Applications; 2.3 Building a Sample Apollo Application; 2.4 Next Steps; Chapter 3: Using HTML Within Flex-Based Apollo Applications; 3.1 HTML Support in Apollo; 3.2 Using the Flex HTML Component; 3.3 Using the HTMLControl Class; 3.4 Script Bridging: Communicating Between ActionScript and JavaScript; Chapter 4: Using the File System API; 4.1 Security Model; 4.2 Accessing Files and Directories; 4.3 Asynchronous and Synchronous Versions of Methods; 4.4 Reading Directory Contents; 4.5 Getting File Information; 4.6 Copying and Moving Files and Directories; 4.7 Creating Files and Directories; 4.8 Deleting Files and Directories; 4.9 Reading and Writing Files; Chapter 5: Apollo Mini-Cookbook; 5.1 Working with the File System; 5.2 Working with HTML; 5.3 Using the Windowing API; Appendix A: Apollo Packages and Classes; Appendix B: Apollo Command-Line Tools; B.1 AMXMLC; B.2 ADL; B.3 ADT;
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