This practical book provides the concepts and code you need to develop software with Android, the open-source platform for cell phones and mobile devices that's generating enthusiasm across the industry. Based on the Linux operating system and developed by Google and the Open Handset Alliance, Android has the potential to unite a fragmented mobile market. Android Application Development introduces this programming environment, and offers you a complete working example that demonstrates Android architectural features and APIs. With this book, you will:
The book is a natural complement to the existing Android documentation provided by Google. Whether you want to develop a commercial application for mobile devices, or just want to create a mobile mashup for personal use, Android Application Development demonstrates how you can design, build, and test applications for the new mobile market.
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Rick Rogers has been a professional embedded software engineer and software marketing manager for over 30 years. He has focused on mobile application software for the past 8 years, developing mobile software and strategic mobile engineering and marketing plans for companies such as Compaq, Intel, and Marvell Semiconductor.
John Lombardo has been working with Linux since version 0.9. His first book, Embedded Linux, was published in 2001. Since then he's worked on several embedded products, including phones and routers. John holds a BS in Computer Science and is working on his MBA.
Zigurd Mednieks is Chief User Interface Architect at D2 Technologies, a leading provider of IP communications technology, and is a consultant and advisor to companies in the field of embedded user interfaces. He has held senior management positions at companies making mobile games, communications equipment, and computer telephony applications, and has written and contributed to books on programming and communications technology.
Blake Meike has more than 10 years of experience with Java. He has developed applications using most of the GUI toolkits and several of the Java mobile device platforms. He likes Android a lot.
Preface; Audience; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Development Kit Walk-Through; Chapter 1: Getting to Know Android; 1.1 Why Android?; 1.2 The Open Handset Alliance; 1.3 The Android Execution Environment; 1.4 Components of an Android Application; 1.5 Android Activity Lifecycle; 1.6 Android Service Lifecycle; 1.7 How This Book Fits Together; Chapter 2: Setting Up Your Android Development Environment; 2.1 Setting Up Your Development Environment; 2.2 Hello, Android; Chapter 3: Using the Android Development Environment for Real Applications; 3.1 MicroJobs: This Book’s Main Sample Application; 3.2 Android and Social Networking; 3.3 Downloading the MJAndroid Code; 3.4 A Brief Tour of the MJAndroid Code; 3.5 First Steps: Building and Running the MicroJobs Application; 3.6 Summary; Chapter 4: Under the Covers: Startup Code and Resources in the MJAndroid Application; 4.1 Initialization Parameters in AndroidManifest.xml; 4.2 Initialization in MicroJobs.java; 4.3 Summary; Chapter 5: Debugging Android Applications; 5.1 The Tools; 5.2 Eclipse Java Editor; 5.3 Summary; Chapter 6: The ApiDemos Application; 6.1 Application Setup in the Manifest File; 6.2 Finding the Source to an Interesting Example; 6.3 Adding Your Own Examples to ApiDemos; Chapter 7: Signing and Publishing Your Application; 7.1 Test Your Application; 7.2 Attach an End User License Agreement If Desired; 7.3 Create and Attach an Icon and Label; 7.4 Clean Up for Release; 7.5 Version Your Application; 7.6 Obtaining a Signing Certificate and API Key; 7.7 Signing Your Application; 7.8 Retesting Your Application; 7.9 Publishing on Android Market; Programming Topics; Chapter 8: Persistent Data Storage: SQLite Databases and Content Providers; 8.1 Databases; 8.2 Content Providers; Chapter 9: Location and Mapping; 9.1 Location-Based Services; 9.2 Mapping; 9.3 The Google Maps Activity; 9.4 The MapView and MapActivity; 9.5 Working with MapViews; 9.6 Location Without Maps; Chapter 10: Building a View; 10.1 Android GUI Architecture; 10.2 Assembling a Graphical Interface; 10.3 Wiring Up the Controller; 10.4 The Menu; Chapter 11: A Widget Bestiary; 11.1 Android Views; 11.2 ViewGroups; 11.3 Layouts; Chapter 12: Drawing 2D and 3D Graphics; 12.1 Rolling Your Own Widgets; 12.2 Bling; Chapter 13: Inter-Process Communication; 13.1 Intents: Simple, Low-Overhead IPC; 13.2 Remote Methods and AIDL; Chapter 14: Simple Phone Calls; 14.1 Quick and Easy Phone Calls; 14.2 Exploring the Phone Code Through the Debugger; 14.3 Exception Handling; 14.4 Android Application-Level Modularity and Telephony; Chapter 15: Telephony State Information and Android Telephony Classes; 15.1 Operations Offered by the android.telephony Package; 15.2 Android Telephony Internals; 15.3 Android and VoIP; Wireless Protocols; Prehistory; The Dawn of Second Generation (2G) Digital Cellular; Improved Digital Cellular (2.5G); The Rise of 3G; The Future: 4G; Colophon;
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