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9780672324192: Sams Teach Yourself Game Programming With Directx in 21 Days

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The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.

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Informazioni sull?autore

Award-winning authorClayton Walnum has been writing about computers for two decades. In the 80's, Clay published many computer games in Atari computer magazines and eventually became the Executive Editor of two monthly Atari magazines,ANALOG Computing and ST-Log. Over the course of his career, he has written many books on graphics and game programming, covering such technologies as Visual Basic, C++, OpenGL, and DirectX. Some of these books includeSams Teach Yourself Game Programming with Visual Basic 6 in 21 Days, Dungeons of Discovery: Writing Dazzling Windows Games with WinG, 3-D Graphics Programming with OpenGL, andCreating Turbo C++ Games. Clay holds a degree in Computer Science.

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9780672319877: Sams Teach Yourself Game Programming With Visual Basic in 21 Days

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ISBN 10:  067231987X ISBN 13:  9780672319877
Casa editrice: Sams, 2000
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Clayton Walnum
Editore: Sams Publishing, 2003
ISBN 10: 0672324199 ISBN 13: 9780672324192
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Da: Bookbot, Prague, Repubblica Ceca

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Softcover. Condizione: Fine. The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. Codice articolo f040ddd0-e8f6-4950-9560-7cd2390983ef

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Walnum, Clayton
Editore: Sams, 2002
ISBN 10: 0672324199 ISBN 13: 9780672324192
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Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 2.7. Codice articolo G0672324199I4N00

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Walnum, Clayton
Editore: Sams, 2002
ISBN 10: 0672324199 ISBN 13: 9780672324192
Antico o usato Paperback Prima edizione

Da: Alpha 2 Omega Books BA, Southampton, HANTS, Regno Unito

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Paperback. Condizione: Fine. First edition-second printing. Fine condition.Sams,2002.First edition-second printing.Large format paperback(small ink mark and scratch on the back cover,two small nicks on the edges of the cover and spine) in fine condition.Illustrated with b/w drawings,tables,diagrams.The CD-Rom includes:DirectX 8.1 SDK,PaintShop Pro 7,All of the examples developed in the book.The book is new with a small nick on the edge of the pages.714pp including Appendices A to D,index.This is very heavy book(approx 1.3 Kg). This is another paragraph Product Description: The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material. Codice articolo 12746

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Walnum, Clayton
Editore: Sams, 2002
ISBN 10: 0672324199 ISBN 13: 9780672324192
Antico o usato Paperback Prima edizione

Da: Alpha 2 Omega Books BA, Southampton, HANTS, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: Fine. First edition-second printing. Fine condition.Sams,2002.First edition-second printing.Large format paperback(small ink mark and scratch on the back cover,two small nicks on the edges of the cover and spine) in fine condition.Illustrated with b/w drawings,tables,diagrams.The CD-Rom includes:DirectX 8.1 SDK,PaintShop Pro 7,All of the examples developed in the book.The book is new with a small nick on the edge of the pages.714pp including Appendices A to D,index.This is very heavy book(approx 1.3 Kg). This is another paragraph Product Description: The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material. Codice articolo 2034

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WALNUM
Editore: PEARSON EDUCACION, 2002
ISBN 10: 0672324199 ISBN 13: 9780672324192
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Condizione: usado - bueno. Codice articolo 9780672324192

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