The Object-Oriented Thought Process Third Edition Matt Weisfeld An introduction to object-oriented concepts for developers looking to master modern application practices. Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, and Visual Basic .NET. By designing with objects rather than treating the code and data as separate entities, OOP allows objects to fully utilize other objects' services as well as inherit their functionality. OOP promotes code portability and reuse, but requires a shift in thinking to be fully understood. Before jumping into the world of object-oriented programming languages, you must first master The Object-Oriented Thought Process. Written by a developer for developers who want to make the leap to object-oriented technologies as well as managers who simply want to understand what they are managing, The Object-Oriented Thought Process provides a solution-oriented approach to object-oriented programming. Readers will learn to understand object-oriented design with inheritance or composition, object aggregation and association, and the difference between interfaces and implementations. Readers will also become more efficient and better thinkers in terms of object-oriented development. This revised edition focuses on interoperability across various technologies, primarily using XML as the communication mechanism. A more detailed focus is placed on how business objects operate over networks, including client/server architectures and web services. "Programmers who aim to create high quality software-as all programmers should-must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeld's The Object-Oriented Thought Process." -Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java Matt Weisfeld is an associate professor in business and technology at Cuyahoga Community College in Cleveland, Ohio. He has more than 20 years of experience as a professional software developer, project manager, and corporate trainer using C++, Smalltalk, .NET, and Java. He holds a BS in systems analysis, an MS in computer science, and an MBA in project management. Weisfeld has published many articles in major computer trade magazines and professional journals.
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Descrizione libro Paperback. Condizione libro: New. New Softcover International Edition, Printed in Black and White, Different ISBN, Same Content As US edition, Book Cover may be Different, in English Language. Codice libro della libreria 2869
Descrizione libro Addison-Wesley Professional, 2008. Condizione libro: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Introduction 11 Introduction to Object-Oriented Concepts 5Procedural Versus OO Programming 6Moving from Procedural to Object-Oriented Development 9Procedural Programming 9OO Programming 10What Exactly Is an Object? 10Object Data 10Object Behaviors 11What Exactly Is a Class? 14Classes Are Object Templates 15Attributes 17Methods 17Messages 17Using UML to Model a Class Diagram 18Encapsulation and Data Hiding 19Interfaces 19Implementations 20A Real-World Example of the Interface/Implementation Paradigm 20A Model of the Interface/Implementation Paradigm 21Inheritance 22Superclasses and Subclasses 23Abstraction 23Is-a Relationships 25Polymorphism 25Composition 28Abstraction 29Has-a Relationships 29Conclusion 29Example Code Used in This Chapter 302 How to Think in Terms of Objects 37 Knowing the Difference Between the Interface and the Implementation 38 The Interface 40 The Implementation 40 An Interface/Implementation Example 41 Using Abstract Thinking When Designing Interfaces 45 Giving the User the Minimal Interface Possible 47 Determining the Users 48 Object Behavior 48 Environmental Constraints 48 Identifying the Public Interfaces 49 Identifying the Implementation 50 Conclusion 50 References 51 3 Advanced Object-Oriented Concepts 53 Constructors 53 The Default Constructor 54 When Is a Constructor Called? 54 What's Inside a Constructor? 54 The Default Constructor 54 Using Multiple Constructors 55 The Design of Constructors 59 Error Handling 60 Ignoring the Problem 60 Checking for Problems and Aborting the Application 60 Checking for Problems and Attempting to Recover 61 Throwing an Exception 61 The Concept of Scope 63 Local Attributes 64 Object Attributes 65 Class Attributes 67 Operator Overloading 68 Multiple Inheritance 69 <P style="MARGIN: Codice libro della libreria ABE_book_new_0672330164
Descrizione libro Addison-Wesley Professional, 2008. Paperback. Condizione libro: New. book. Codice libro della libreria 0672330164
Descrizione libro Addison-Wesley Professional, 2008. Paperback. Condizione libro: New. 3. Codice libro della libreria DADAX0672330164
Descrizione libro Sams, 2008. Paperback. Condizione libro: Brand New. 3rd edition. 330 pages. 9.00x7.00x0.75 inches. In Stock. Codice libro della libreria zk0672330164
Descrizione libro Condizione libro: Brand New. Book Condition: Brand New. Codice libro della libreria 97806723301621.0