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9780672335549: Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

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In just 24 sessions of one hour or less, you’ll learn how to build high performance games for Windows Phone 7 with Microsoft’s free XNA 4.0 toolset. Using this book’s straightforward, step-by-step approach, you’ll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You’ll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you’ve already learned, culminating in the construction of a complete game—and giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Develop fast, playable Windows Phone 7 games with XNA 4.0
  • Get and manage user touch screen input
  • Draw 2D bitmapped images, and bring them to life as sprites
  • Transform sprites using rotation, scaling, and velocity calculations
  • Detect and handle collisions between game objects
  • Create surprisingly realistic animation effects
  • Master sophisticated finite state programming techniques
  • Integrate GPS Location Services into your game
  • Make the most of Windows Phone audio
  • Read, write, and save game files
  • Create your game’s Graphical User Interface (GUI)
  • Implement realistic physics effects, including gravity and acceleration
  • Tweak gameplay to make your games more fun

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sull?autore

Jonathan S. Harbourhas been programming video games since the 1980s. His first game system was an Atari 2600, which he played with, disassembled, on the floor of his room as a kid. He has written on numerous subjects such as C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, Pocket PC, and game consoles. He is the author of another recent book titledXNA Game Studio 4.0 for Xbox 360 Developers. He holds a Master’s degree in Information Systems Management. Visit his web log and game development forum at www.jharbour.com/forum, and his Facebook page at www.facebook.com/jharbourcom.

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In just 24 sessions of one hour or less, you ll learn how to build high performance games for Windows Phone 7 with Microsoft s free XNA 4.0 toolset. Using this book s straightforward, step-by-step approach, you ll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You ll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you ve already learned, culminating in the construction of a complete game and giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to

  • Develop fast, playable Windows Phone 7 games with XNA 4.0
  • Get and manage user touch screen input
  • Draw 2D bitmapped images, and bring them to life as sprites
  • Transform sprites using rotation, scaling, and velocity calculations
  • Detect and handle collisions between game objects
  • Create surprisingly realistic animation effects
  • Master sophisticated finite state programming techniques
  • Integrate GPS Location Services into your game
  • Make the most of Windows Phone audio
  • Read, write, and save game files
  • Create your game s Graphical User Interface (GUI)
  • Implement realistic physics effects, including gravity and acceleration
  • Tweak gameplay to make your games more fun

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

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9788131786888: Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

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ISBN 10:  8131786889 ISBN 13:  9788131786888
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Jonathan S. Harbour
Editore: Sams Publishing, 2011
ISBN 10: 0672335549 ISBN 13: 9780672335549
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Taschenbuch. Condizione: Neu. Gebraucht - Wie neu Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. -In just 24 sessions of one hour or less, you'll learn how to build high performance games for Windows Phone 7 with Microsoft's free XNA 4.0 toolset. Using this book's straightforward, step-by-step approach, you'll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You'll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you've already learned, culminating in the construction of a complete game-and giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. 368 pp. Englisch. Codice articolo INF1000036744

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Condizione: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: First ] Publisher: Sams Pub Date: 11/1/2011 Binding: Ppaerback Pages: 368 First edition. Codice articolo 6525962

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