The Science of Computers takes an overall look at information technology; exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. The Science of Computers investigates how information technology and digital devices have developed from the early machines the size of basketball courts, to the tiny silicon chips being produced today. This practical learning guide lays the groundwork for further exploration of computational thinking. Stretch Yourself features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today. Get Ahead in Computing is a practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Ideal for young readers starting the new Computing curriculum subject in school. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding, Amazing Applications & Perfect Programs, and Computer Networks.
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Clive Gifford is the author of more than 150 children's books including 'Eye Benders', winner of the Royal Society Young People's Book Prize, Royal Society-nominated 'Out of This World' and '30 Seconds Space'.
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Da: AwesomeBooks, Wallingford, Regno Unito
Hardcover. Condizione: Very Good. The Science of Computers This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Codice articolo 7719-9780750292139
Quantità: 2 disponibili
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR009808143
Quantità: 1 disponibili
Da: Better World Books Ltd, Dunfermline, Regno Unito
Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Codice articolo GRP104858529
Quantità: 1 disponibili
Da: Better World Books Ltd, Dunfermline, Regno Unito
Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Codice articolo 18352766-20
Quantità: 1 disponibili
Da: Bahamut Media, Reading, Regno Unito
Hardcover. Condizione: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Codice articolo 6545-9780750292139
Quantità: 2 disponibili
Da: Book Express (NZ), Shannon, Nuova Zelanda
Hardcover. Condizione: Very Good. 32 pages. The Science of Computers takes an overall look at information technology; exp loring how computers operate and the amazing devices that are used in homes, sch ools and businesses today. The Science of Computers investigates how information technology and digital devices have developed from the early machines the size of basketball courts, to the tiny silicon chips being produced today. This pract ical learning guide lays the groundwork for further exploration of computational thinking.Stretch Yourself features give practical activities to help rea ders explore and test key principles. These 'try at home' examples help reinforc e learning and are not linked to specific software or operating systems.True Story features give real-world anecdotes from the world of information technolo gy.Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today.Get Ahead in Computing is a prac tical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum su bject into four titles covering key topics: computer science, algorithms & c oding, applications & programs, and computer networks.Ideal for young readers starting the new Computing curriculum subject in school.Other ti tles in the Get Ahead in Computing series: Awesome Algorithms & Creative Cod ing, Amazing Applications & Perfect Programs, and Computer Networks. Codice articolo 5648w
Quantità: 1 disponibili