Opengl Game Programming - Brossura

Astle, Dave; Hawkins, Kevin

 
9780761533306: Opengl Game Programming

Sinossi

OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!

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Informazioni sull?autore

Kevin Hawkins is the CEO of GameDev.net, one of the most prominent development sites on the Web for game programmers. lie is currently working on his Master's of Software Engineering as a graduate student at Embry-Riddle University, where he also obtained his BS in computer science. Dave Astle is the COO of GameDev.net where he acts as chairman and editor-in-chief. lie is the founder of Myopic Rhino Games and is currently a software engineer in Salt Lake City, Utah. Dave has been programming in OpenGL, DirectX, and C/C++ for several years, and he has developed extensively on both Windows and UNIX.

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Altre edizioni note dello stesso titolo

9787562436140: OpenGL game programming(Chinese Edition)

Edizione in evidenza

ISBN 10:  7562436142 ISBN 13:  9787562436140
Casa editrice: Chongqing University Press, 2000
Brossura