This book gets readers up-to-speed with the latest version of Macromedia Flash in just a weekend. It consists of 30 learning sessions over a period of three days. Each session is designed to take 30 minutes to complete, so the Crash Course is an intense 15-hour learning period beginning on Friday evening and ending on Sunday afternoon. Naturally, readers can adapt their learning to whatever schedule best suits their needs, but the message that a reader with no prior programming experience can learn the language or development environment in one weekend will be carried throughout the book.
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This guide leads Flash 5 beginners through timed lessons, guaranteeing they will know how to make simple animations at the end of one weekend. The text is lighthearted, but not to the point that it's distracting or annoyingly slow-paced. On the contrary, the encouraging tone makes even the more daunting aspects of Flash, like Bézier curves or the timeline, seem accessible to every user. The simple graphics also add to this tone of "you too can do it."
Each project can be opened from the CD-ROM or recreated following the step-by-step instructions, while the text makes note of the motivations behind each choice--showing not just how to do it, but why. The hypothetical weekend is divided into six parts, from Friday evening to Sunday afternoon, comprising a total of 30 sessions timed to take readers 30 minutes each to complete. (The author encourages readers not to feel bad if it takes longer. It's possible the opposite will happen; in fact, those with prior drawing experience, for example, will fly quickly through drawing sections.) Along the way, clock icons in the margin announce the number of minutes left to go, like small milestones saying the end is in sight (a good addition for those who struggle with self-discipline).
By the end, readers will feel comfortable with the tools and the timeline, drawing or importing artwork, tween animation, buttons, masks, text animation, working with simple sound layers, working with bitmaps, creating a slide show, and publishing a Flash file. Each session ends with a review and quiz and each part with an even longer review. (Answers to all review and quiz questions are in the back, which in turn makes an easy reference.) In addition to project files, the CD-ROM contains demos of Flash 5 and other Macromedia applications and a full version of the 3-D graphics application Amapi 4.1.
The book is cross-platform, although it's visually slanted more toward Windows users. But any beginner who's looking for a quick and fairly painless introduction to Flash will appreciate this well-organized and reasonably priced guide. --Angelynn GrantFrom the Back Cover:
Get Up to Speed on Flash(TM) 5 Web Animation-in a Weekend! The big day is Monday. The day you get to show off what you know about Flash 5 animations. The problem is, you're not really up to speed. Maybe it's been a while since you worked with Flash. Or maybe you just like a challenge. In any event, we've got a solution for you - Flash Weekend Crash Course. Open the book Friday evening and on Sunday afternoon, after completing 30 fast, focused sessions, you'll be able to jump right in and start creating Flash animations. It's as simple as that. The Curriculum Friday Evening: 4 Sessions, 2 Hours Menu Options & Preferences Basic Shape Explorations Using the Pencil, Brush, and Pen Tools Working with a Library Saturday Morning: 6 Sessions, 3 Hours Working with Layers Creating Background Content Creating Animated Foreground Content Creating a Complex Animated Figure Creating Interactive Buttons Introducing Button Actions Afternoon: 6 Sessions, 3 Hours Creating a Title Designing a Logo Creating Credits Creating Text Effects Exploring Text Animation Options Publishing and Exporting Evening: 4 Sessions, 2 Hours Exploring Bitmaps Understanding Flash Audio Working with Audio Applying Sound to Animations Sunday Morning: 6 Sessions, 3 Hours Designing Animations and Buttons Wipe F/X It's About Time Using Onion Skins Creating Strobes and Advanced Reveals Developing Nested Animations Afternoon: 4 Sessions, 2 Hours Exploring Gradients Advanced Bitmap Techniques Understanding Instance Effects Exploring Flash 3D CD-ROM Includes:
* All Flash example files
* Assessment software to help gauge your progress
* Plus trial versions of Flash and Amapi 5.15 TE, a tryout of Adobe Photoshop, and an evaluation version of Paint Shop Pro 6.0.
* Pentium PC running Windows 95 or later, Windows NT 4 or later; Power Macintosh running System 7.6 or later. See the CD Appendix for details and complete system requirements.
For more information on IDG Books Worldwide, go to www.idgbooks.com
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Descrizione libro Condizione libro: Brand New. Book Condition: Brand New. Codice libro della libreria 97807645354681.0
Descrizione libro Wiley, 2001. Paperback. Condizione libro: New. Codice libro della libreria DADAX0764535463
Descrizione libro Wiley. Condizione libro: Brand New. Ships from USA. FREE domestic shipping. Codice libro della libreria 0764535463
Descrizione libro John Wiley & Sons Inc, 2001. Paperback. Condizione libro: Brand New. paperback/cd-rom edition. 408 pages. 9.25x7.50x1.00 inches. In Stock. Codice libro della libreria 0764535463