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Judd Ethan Ruggill (Arizona State University) and Ken S. McAllister (University of Arizona) co-direct the Learning Games Initiative (LGI), a transdisciplinary, inter-institutional research group that studies, teaches with, and builds computer games. They also curate one of the world’s largest research-oriented computer game archives, and have written and lectured extensively on the necessity of interdisciplinary collaboration, the politics of digital media, and the importance of play in scholarship.
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Da: Colorado's Used Book Store, Englewood, CO, U.S.A.
Hardcover. Condizione: Very Good. Condizione sovraccoperta: Very Good. Dust jacket has surface rubbing and scant edgewear to top. Binding and pages are Like New. May eventually have some shelf wear from being out in store. All Orders Shipped With Tracking And Delivery Confirmation Numbers. Codice articolo 451762
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Condizione: New. Codice articolo 12480346-n
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Condizione: New. Brand New. Codice articolo 9780817317379
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Hardcover. Condizione: Very Good. HARDCOVER Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized. Codice articolo M0817317376Z2
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Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
Hardcover. Condizione: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized. Codice articolo M0817317376Z3
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 12480346
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Da: moluna, Greven, Germania
Gebunden. Condizione: New. KlappentextIn Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pon. Codice articolo 661398112
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Da: AHA-BUCH GmbH, Einbeck, Germania
Buch. Condizione: Neu. Neuware - In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the 'video game complex'--the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. In short, what defines the computer game itself as a medium distinct from all others Each chapter takes up a different fundamental characteristic of the medium. Games are: - Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study- Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them- Boring, and therefore obligated to constantly make demandson players' attention- Anachronistic, or built on age-old tropes and forms of playwhile ironically bound to the most advanced technologies- Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies- Work, or are often better understood as labor rather than play- Alchemical, despite seeming all-too mechanical or predictableVideo games are now inarguably a major site of worldwide cultural production. Gaming Matters will neither flatter game enthusiasts nor embolden game detractors in their assessments. But it will provide a vocabulary through which games can be discussed in academic settings and will create an important foundation for future academic discourse. Codice articolo 9780817317379
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Da: Buchpark, Trebbin, Germania
Condizione: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | In "Gaming Matters," McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. Codice articolo 10060828/1
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