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9780857842398: Learning with Nature: A how-to guide to inspiring children through outdoor games and activities

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Forest School outdoor activities so children have fun exploring and learning about nature and grow up happy and healthy.

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Informazioni sugli autori

Marina Robb is the founder and Managing Director of Circle of Life Rediscovery CIC, a leading outdoor learning organisation. A qualified teacher who has specialised in environmental education, Marina's approach brings together best practice from environmental education, Forest School, eco-psychology, and indigenous wisdom. She draws upon many years of working with young people of all ages and backgrounds to create unique and fun learning experiences.

Victoria Mew has followed her love of nature and curiosity in indigenous cultures since she was 12 years old She trained with Wilderness Awareness School, WA, USA, before gaining a BscHons in Human Sciences at UCL. She has since founded 'Cultivating Curiosity', an organisation that works with people of all ages outdoors facilitating deep nature connection. She is also a qualified forest school practitioner.

Anna Richardson is teacher of foraging workshops, and works with children of all ages. Over the last 20 years, Anna's interest in plants and traditional skills has developed through training, teaching and practising bushcraft. Passionate about new and indigenous ways to educate, Anna co-creates local community projects that enable people to share and learn together to reconnect with nature.

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Learning with Nature

A How-To Guide to Inspiring Children Through Outdoor Games and Activities

By Marina Robb, Victoria Mew, Anna Richardson

UIT Cambridge Ltd

Copyright © 2015 UIT Cambridge Ltd.
All rights reserved.
ISBN: 978-0-85784-239-8

Contents

Title Page,
Acknowledgements,
Foreword by Chris Packham,
Introduction,
Looking after nature,
GAMES,
Warm-ups,
Plants and trees,
Animals and birds,
Sensory awareness,
Team building,
Wandering,
NATURALIST ACTIVITIES,
Tool safety,
Wild facts,
Birds,
Animals,
Plants,
Trees,
SEASONAL ACTIVITIES,
Teas through the seasons,
Spring,
Summer,
Autumn,
Winter,
SURVIVAL SKILLS,
Foraging wild plants,
Fire safety,
Shelter,
Water,
Fire,
Wild food,
Afterword by Jon Cree,
Author biographies,
Resources and further reading,
Nature organisations,
Photograph credits,
Index,


CHAPTER 1

Warm-ups

Pattern ball

Stay alert – here comes another one!


Resources: 1-4 balls

Players: 8+

Age: 7+

Duration: 5+ minutes


How to

* Organise the group in a circle.

* Throw the ball to one person, saying their name as you throw. Ask the person who receives the ball to throw it to a different person, saying their name.

* The ball must be thrown to a new person each time until every member of the group has received the ball once, and the ball is returned to the first thrower. Remember the throwing pattern.

* Repeat the same throwing order again, and when the group is ready, add in another ball, following the same pattern.

* Add in up to 4 balls!


Variations

* Reverse the order in which you have been throwing the balls.


Invisible learning

This game is a favourite for helping people learn names and become familiar with a group.

Look up, look down

Who's it going to be?


Resources: None

Players: 8+

Age: 8+

Duration: 5+ minutes


How to

* Form the group in a circle.

* Explain that they will put their heads down in response to the command 'look down', and will then be asked to 'look up'.

* When they look up, they must look directly at the face of one of the people in the circle.

* If two people are looking directly at each other, they are out.

* Keep going until there are only a few left.


Variations

* Encourage people to pull funny faces!


Invisible learning

This activity is really fun and gets people giggling. It helps bond a group and is inclusive.


Animal forms

Learn about animals and birds through moving like them.


Resources: None

Players: Any

Age: Any

Duration: 5+ minutes


How to

* Form the group in a circle.

* Let the group know that you are going to lead some warm-up movements with a twist.

* Share stretches that embody the movement of an animal (in this book 'animal' includes insects and amphibians) or a bird. For example, act like a buzzard ruffling its feathers, by rolling your shoulders back. You could then roll your shoulders forward and be an owl coughing up a pellet, which usually gets some sound effects and laughs.

* Once you have led a few movements, go around the circle inviting ideas from the group.

* There are countless ideas ... a back stretch could be a deer rubbing its antlers on a tree. A hip stretch could be a fox going for a wee!


Variations

* Give each person the name of an animal or bird and get them to act it out for the rest of the group to guess what species they are.


Invisible learning

This activity invites playfulness and is a good way to start the day. Players explore with their body how it might feel to have antlers, feathers, or to move as slowly as a stalking cat.

It brings a group together in a shared experience that can feel slightly silly at first, but through moving and stretching it becomes grounding.


Palm tag

Run everyone's energy out!


Resources: None

Players: 8+

Age: 7+

Duration: 5+ minutes


How to

* Set the boundaries for the game and draw attention to any hazards.

* Everyone must place one hand on their lower back with their palm facing outwards. This is everyone else's target.

* Their other hand is out in front of them with their index finger pointing out. This finger is the only part of their body they can tag people with. Everyone is 'it'.

* Each person must be aware of everyone around them, as creative chaos ensues when everyone is trying to tag everyone else's palm.

* Once tagged, people need to sit down and count to 20 before rejoining the game.


Variations

* When tagged, players remain out of the game – this way you are left with a duel at the end!


Invisible learning

As everyone can tag you, it expands the senses, especially visual awareness. This is a brilliant way to get people warmed up and to release energy in a focused way. It is a fun game in which nobody loses or wins, so it tends not to leave anyone with bad feelings and invites a sense of inclusiveness.


Beetle tag

Watch out – everybody's 'it'!


Resources: None

Players: 8+

Age: 7+

Duration: 5+ minutes


How to

* Set up this game by telling the group that in a moment, but not quite yet, everybody will be 'it'.

* Establish a boundary for the game.

* Everybody has to tag other people's limbs (arms and legs).

* Use any of your limbs to tag with (softly!).

* If someone else tags one of your limbs, e.g. your left leg, then you 'lose' this leg and must hop on your right. If one of your arms gets tagged, put it behind your back.

* If you lose all your limbs, you become a beetle and lie on your back wiggling your four limbs.

* Other players can free beetles by touching their forehead to bring them back into the game with all limbs intact.

* If two people tag each other's limbs at the same time, they both lose that limb, so be sneaky and catch people off guard.

* You can only tag one limb at a time.


Variations

* An alternative to lying on the ground like a beetle is to run and touch a designated nearby tree to revive your limbs and then rejoin the game.


Invisible learning

This is a great activity for a bit of silliness and a good runaround. You need to have your wits about you, as everybody is 'it'. The game heightens agility and highlights awareness.


Owls and crows

True or false?

Resources: 2 boundary markers, 10-20 true or false statements

Players: 8+

Age: 7+

Duration: 5+ minutes


How to

* Divide the group into equal-sized teams – one owls, one crows.

* Assemble each team in a straight line facing the other team, about 3m apart.

* Mark out a safe zone behind each team.

* Call out a true or false statement.

* If the answer is true, the crows chase the owls towards the owls' safe zone. If the answer is false, the owls chase the crows.

* If you are tagged before reaching your safe zone, join the opposite team.

* Start with a few easy statements and then increase the complexity as appropriate.

* Start with a few easy statements and then increase the complexity as appropriate.

* Example statements:

'The sun rises in the east.'

'Acorns grow on hazel trees.'

'Sycamore seeds are dispersed by wind.'


Variations

With older or more experienced groups, have volunteers come to the end of the line and create their own true or false statements.


Invisible learning

This activity teaches facts in a fun way and shows where gaps in knowledge occur.


Mystery guess

Who nose what creature I'm thinking of?

Resources: Creature clues

Players: 2+

Age: 4+

Duration: 5+ minutes


How to

* Tell the group that you are going to give them clues about an animal, and they have to guess which one you are thinking about.

* Ask them not say the answer out loud, but to put their finger on their nose to signal they know.

* They might think they know the answer and then another clue will prove them wrong, so they must quickly take their finger off their nose or pretend they were just scratching it!


Variations

* Once you've got the hang of it, let someone else have a go at thinking of a creature and making up the clues.


Invisible learning

This is a fun way to teach facts about creatures and can be a great way to introduce an activity that involves the creature you are describing. It often elicits a response of 'Wow! A peregrine falcon is the fastest creature on Earth? They can reach a speed of 200mph!'

This activity also gets you questioning what you think you know about familiar creatures, e.g. many people assume that a male blackbird's beak is black, but it is orangey-yellow.


What am I?

Ask questions to discover what you are.


Resources: Stickers with nature names written or drawn on

Players: 2+

Age: 5+

Duration: 5+ minutes


How to

* Everyone gets a sticker put on them in a place where they cannot read it (on their forehead or back). On each sticker is the name or drawing of an animal or plant, e.g. a rabbit.

* Find out what you are by asking questions that have a 'yes' or 'no' answer.

* Help other people find out what they are by answering their questions if you know the answer.


Variations

* Play in pairs without stickers, with one person thinking of an animal or plant and the other person asking questions to find out what it is.

* Try nature charades, where you act out an animal and others guess what you are.


Invisible learning

This is a great way to break the ice and get a group mingling. Players learn more about animals, birds, insects and plants, and they learn to work together as they pool their knowledge to answer questions.


Nature names

Create a connection to a specific species in seconds.


Resources: Paper with nature names

Players: Any

Age: Any

Duration: 5+ minutes


How to

* For each person in the group, write down the name of one plant, animal or bird from your ecological neighbourhood.

* Put the names in a bowl and ask the participants to pick out a name. This will be their 'nature name' for the day, week, etc.

* Ask each person to find out something about their name and share it with the group. They can use their knowledge, field guides or the Internet at home. Find out where it lives, how long it lives, how big it grows and whether you can eat it?

* Get each person to draw their species.


Variations

* What sounds or movements do the animals and birds make? Play a 'guess what my nature-name is' game using sounds or movements.

* Ask the group to make their own list of species. This can be quite revealing and interesting.


Invisible learning

Nature names provides a direct way of engaging with your environment and helps you to remember details that otherwise might escape you!

By introducing lots of different ways of paying attention to nature, before you know it, you understand a lot more about your surroundings and the species that share it with you.

CHAPTER 2

Plants and trees


Plant duplication

Learn how to recognise different plants.


Resources: Bandanas, plants or tree leaves

Players: 2–30

Age: 4+

Duration: 10+ minutes


How to

* Collect leaves from 5 to 9 trees or plants in the immediate area.

* Arrange them on a bandana and cover them with a second bandana.

* Set the boundaries of the game, determining how far players can go.

* State that everything hidden under the bandana was collected from within those boundaries.

* Ask the players to get into pairs or small groups.

* Reveal the leaves and give the players 15 seconds to look at them. Then, cover the leaves again.

* Send the players off to gather one of each of the leaves and return with them as quickly as possible.

* If the players struggle, allow them a second look at the leaves.


Variations

* Give each group a bandana on which to arrange the leaves in the original order.

* Have a second game using other parts from the same plants or trees (seeds, catkins, flowers).

* Once everyone is back with their leaves, gather in a circle and discuss the names of the species. You can even play the memory game by removing one leaf and getting the players to note which one is missing.


Invisible learning

An excellent activity to raise interest in plants through the guise of a challenge. By searching for specific leaves, the players will have to look high and low to find the same leaf shapes. This develops a 'search image' in their mind.

Select this activity as a preliminary game using the plants you will go on to forage for.

Go on to look more closely at the leaves they got wrong to understand the differences. This helps build up tree and plant identification skills.


You're only safe if ...

A great 'tag' game to find out what's out there and to keep you active!


Resources: None

Players: 2–30

Age: 3+

Duration: 10+ minutes


How to

* Set a clear boundary for the game, depending on age and how well you know the group.

* Choose 4 to 6 species of plants or trees that are within the boundary.

* Bring the players to each plant in turn and get them to call out which species they are touching.

* To start play, shout out the name of a tree or plant. Each player must run to that species without getting tagged by the leader – as soon as they touch it they are 'safe'

* If a player is tagged, they join the leader and help chase the other players.

* The game is over when everyone is tagged.


Variations

* Instead of using 4-6 plants, use different themes or situations instead. E.g. not touching the ground; touching something red, etc.

* Try it in a different natural space, or in a playground.


Invisible learning

This is a fantastic way to burn off energy while learning to identify plants and trees and remember their names.

This activity is useful to prime a session on foraging so that children can recognise the plants or trees before starting to learn their uses.


Blindfolded recognition

This improves plant and tree recognition, and stimulates awareness, seeing with new eyes.


Resources: Bandanas, plant or tree leaves

Players: 1–16

Age: 4+

Duration: 20+ minutes


How to

* Arrange the players in a circle and blindfold them or ask them to close their eyes.

* Give each person a different type of leaf. This is their leaf number 1. Ask them to touch it, smell it and get to know it. Does it have a particular shape? Is it soft or spiky? Ask them not to name it!

* After a short while, ask each player to pass their leaf to the person on their left.

* Repeat the process 3 times in total. Number the leaves 1, 2 and 3.

* Place all the leaves on a cloth or bandana in the centre of the circle.

* Ask participants to remove their blindfolds and see if they can find their leaf 1. Ask them how they identified it. Repeat with leaves 2 and 3.


Variations

* Get participants to describe what they are touching as they explore their leaf.

* Put players in pairs in the last part of the game. One player describes the leaf while the other has to pick out the correct leaf.

* Let the players feel a different leaf each, then put all the leaves in a mystery bag and see if they can find their own leaf just by touching.

* Once they have found their leaf, send them on a mission to find the plant or tree the leaf came from.


Invisible learning

By inhibiting sight, players develop their other senses more as they explore their leaves.

It makes looking for the leaves' identifying characteristics fun and challenging, and builds a deeper relationship with the plant or tree.

Players will never look at a leaf in the same way again! They are also likely to be able to recognise it and name it, and remember its characteristics.


Leaf puzzles

Have fun working out how a leaf fits together!


Resources: Safe large leaves

Players: 2+

Age: 2+

Duration: 10+ minutes


How to

* Take a large plant or tree leaf from a plentiful area, e.g. burdock, dock, sycamore (nothing poisonous).

* Break it up into pieces.

* Ask participants to put it back together.


Variations

* Can be played individually or as a team challenge.

* Use leaves as money to play shops, e.g. oak leaves = 10p, hazel leaves = 5p.

* Vary the level of the challenge by the number of pieces you rip the leaf into.


Invisible learning

This is a problem-solving activity that teaches about a particular plant or tree. It requires the player to look carefully at the leaf, feel it, and, without knowing, note the shape and the uniqueness of the leaf. One of the most helpful parts of the leaf to look at when completing the jigsaw are the veins, and also how the two sides of the leaf differ. This activity can improve team work.


Meet a tree

Getting to know a tree in an unforgettable way!


Resources: Blindfolds, trees

Players: 2–30

Age: 6+

Duration: 20+ minutes


How to

* Ask the group to get into pairs: one is A, one is B.

* A puts on a blindfold.

* B turns A around to disorient them and carefully leads A to a tree in the nearby area.

* Let A explore the tree. Does the bark feel rough? Can you feel the roots? How large is the trunk? Are there any branches you can reach? Is there any moss growing on the tree? We encourage you to do this bit in silence, so B steps back.

* When A has investigated his or her tree enough, B gently leads A back to where you started.

* Before taking off the blindfold, ask A to imagine what the tree looks like.

* Now is the time for A to find the tree. Depending on the age group and purpose of the activity, let A find his or her tree independently. If A needs help, B can say when he or she is getting warmer or cooler.

* Celebrate the moment of recognition.

* Swap over to give B a go.


Variations

* Narrow or expand your boundaries to make success easier or to really challenge yourselves.

* If you cannot find your tree, so be it! For those who struggle to find their tree, they can experience strong emotions, so leave time for reflection.


Invisible learning

This game provides lots of learning opportunities. It engages individuals with many aspects of tree identification while building trust between the players and challenging them to use their non-dominant senses. The use of blindfolds can make individuals feel vulnerable, so the rewards of succeeding often feel greater.


Scavenger hunt

Find out more about what is around you.


(Continues...)
Excerpted from Learning with Nature by Marina Robb, Victoria Mew, Anna Richardson. Copyright © 2015 UIT Cambridge Ltd.. Excerpted by permission of UIT Cambridge Ltd.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Paperback. Condizione: new. Paperback. A beautifully designed book full of creative ideas and fun activities to get your children outdoors, with a foreword by Chris Packham.Spending time outdoors and interacting with the elements gives our senses a host of stimuli that cannot be recreated indoors. Whether youre splashing in muddy puddles, making shelters, foraging blackberries, playing hide and seek or watching birds, experiencing the natural world reduces stress, makes us feel alive and lays critical foundations for a healthy developing brain.Learning with Nature is ideal for parents, teachers and youth workers looking to enrich childrens learning through nature and teach them to enjoy and respect the great outdoors. Written by experienced Forest School practitioners, it is packed with more than 100 tried and tested games and activities suitable for groups of children aged between 3 and 16, which aim to help children develop key practical and social skills and gain a better awareness of the world. The book is well-organised and features step-by-step instructions, age guides, a list of resources needed, and invisible learning points.Explore, have fun, make things and learn about nature with this fantastic guide. A book of fun activities and games from the Forest School to get your children outdoors to explore, have fun, make things and learn about nature and help them grow up happy and healthy. Suitable for groups of children aged between 3 and 16. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9780857842398

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