Start developing your own browser-based HTML5 games! This fun book will show you how it's possible for anyone to build impressive, fast games using HTML, CSS, JavaScript and open web technologies; games that would have previously only been possible with the help of proprietary plugins such as Flash. Starting with the fundamentals of game design, you'll get insider knowledge of all of the technologies and tricks used to build modern HTML5 games. Along the way, you'll develop your own game: a clone of the classic destructible terrain game, "Worms".
What's inside?
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Sporting a Masters in Information Technology and a lifetime of experience on the "web of hard knocks", Earle Castledine (Mr Speaker) holds an interest in everything to do with computers. A Senior Systems Analyst and JavaScript expert - he is equally happy in the muddy pits of .NET code as in the fluffy fields of client-side interaction development. Co-creator of the client-side opus TurnTubelis, Earle recognizes the Internet not as a lubricant for social change, but as a vehicle for unleashing frivolous ECMAScript gadgets and interesting time-wasting technologies.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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