This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers.
Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.
The rules in this book include:
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
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Destinazione, tempi e costiDa: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo WO-9781098133115
Quantità: 9 disponibili
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo WO-9781098133115
Quantità: 9 disponibili
Da: Speedyhen, London, Regno Unito
Condizione: NEW. Codice articolo NW9781098133115
Quantità: 2 disponibili
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. This philosophy-of-programming guide provides a unique take on how to think about programming. With a collection of two dozen pragmatic rules, each presented in a standalone chapter, this hands-on book is ideal for freshly minted programmers making the jump from small programming jobs to large-scale projects and long time frame work. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers who are searching for methods to train new members of their programming team. The rules in this book include: Simpler is always better Let your code tell its own story Localize complexity Generalization takes three examples Big projects need simple designs Code that isn't running doesn't work If something doesn't work, it's your fault Work backwards from your result, not forward from your code Some tools should be left in the toolbox Not every problem lends itself to an elegant solution. Codice articolo LU-9781098133115
Quantità: Più di 20 disponibili
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. 2022. Paperback. . . . . . Codice articolo V9781098133115
Quantità: 2 disponibili
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. This philosophy-of-programming guide provides a unique take on how to think about programming. With a collection of two dozen pragmatic rules, each presented in a standalone chapter, this hands-on book is ideal for freshly minted programmers making the jump from small programming jobs to large-scale projects and long time frame work. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers who are searching for methods to train new members of their programming team. The rules in this book include: Simpler is always better Let your code tell its own story Localize complexity Generalization takes three examples Big projects need simple designs Code that isn't running doesn't work If something doesn't work, it's your fault Work backwards from your result, not forward from your code Some tools should be left in the toolbox Not every problem lends itself to an elegant solution. Codice articolo LU-9781098133115
Quantità: Più di 20 disponibili
Da: California Books, Miami, FL, U.S.A.
Condizione: New. Codice articolo I-9781098133115
Quantità: Più di 20 disponibili
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. The Rules of Programming: How to Write Better Code 1.1. Book. Codice articolo BBS-9781098133115
Quantità: 5 disponibili
Da: Rarewaves.com UK, London, Regno Unito
Paperback. Condizione: New. This philosophy-of-programming guide provides a unique take on how to think about programming. With a collection of two dozen pragmatic rules, each presented in a standalone chapter, this hands-on book is ideal for freshly minted programmers making the jump from small programming jobs to large-scale projects and long time frame work. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers who are searching for methods to train new members of their programming team. The rules in this book include: Simpler is always better Let your code tell its own story Localize complexity Generalization takes three examples Big projects need simple designs Code that isn't running doesn't work If something doesn't work, it's your fault Work backwards from your result, not forward from your code Some tools should be left in the toolbox Not every problem lends itself to an elegant solution. Codice articolo LU-9781098133115
Quantità: 1 disponibili
Da: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. In. Codice articolo ria9781098133115_new
Quantità: 11 disponibili