A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes
Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.
Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes:Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
STEVEN J. JANKE, PhD, is Professor of Mathematics and Computer Science at Colorado College. He has over 20 years of teaching experience in the field of computer graphics and is the coauthor of Introduction to Linear Models and Statistical Inference, also published by Wiley.
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes
Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.
Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes:
Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: PsychoBabel & Skoob Books, Didcot, Regno Unito
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Num Pages: 408 pages, black & white illustrations, figures. BIC Classification: UG; UYAM. Category: (P) Professional & Vocational. Dimension: 241 x 161 x 27. Weight in Grams: 736. . 2014. 1st Edition. Paperback. . . . . Codice articolo V9781118712191
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Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 1st edition. 408 pages. 8.00x5.00x1.00 inches. In Stock. This item is printed on demand. Codice articolo __1118712196
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