GAME CODING COMPLETE is the essential hands-on guide to developing commercial-quality games. Drawing on his in-depth industry experience, the authors take programmers through the complete process of developing a professional-quality game using hundreds of insider tricks and techniques developed and perfected in their nearly two decades in game development. The book takes a unique approach to understanding overall architecture--explaining how the different components of a game engine work together. Complete source code is included and every line is explained. Covering a range of topics that will appeal to the most discriminating programmers, GAME CODING COMPLETE also covers key issues that could trip up even veteran programmers. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of the C# editor, resource caching, network code, and other important updates to every chapter.
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Destinazione, tempi e costiDa: medimops, Berlin, Germania
Condizione: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Codice articolo M01133776574-V
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Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
Paperback. Condizione: Very Good. Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, youll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR007720955
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Condizione: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: fourth ] Publisher: Course Technology PTR Pub Date: 3/5/2012 Binding: Paperback Pages: 940 fourth edition. Codice articolo 6850998
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Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Codice articolo S_434846797
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Paperback. Condizione: Brand New. 4th edition. 940 pages. 9.69x7.44x0.79 inches. In Stock. Codice articolo 1133776574
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