Videogames, Identity and Digital Subjectivity - Rilegato

Libro 11 di 25: Routledge Advances in Game Studies

Gallagher, Rob

 
9781138228986: Videogames, Identity and Digital Subjectivity

Sinossi

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sull?autore

Rob Gallagher is a postdoctoral researcher based at King’s College London, UK. As part of the Ego-Media team, his research addresses the impact of new technologies on notions of identity and practices of self-presentation. His work has appeared in Games and Culture, Film Criticism and The New Inquiry.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Altre edizioni note dello stesso titolo

9780367885359: Videogames, Identity and Digital Subjectivity

Edizione in evidenza

ISBN 10:  0367885352 ISBN 13:  9780367885359
Casa editrice: Routledge, 2019
Brossura