Foreword; J.P.Gee Introduction; H.Reinders PART I: FROM THEORY TO PRACTICE Contextualising Digital Game-based Language Learning: Transformational Paradigm Shift or Business as Usual?; M.Thomas Conceptualizing Digital game-mediated L2 Learning and Pedagogy: Game-enhanced and Game-based Research and Practice; J.Reinhardt & J.Sykes Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories help us Understand Game-based Language Learning; M.Filsecker Language Learner Interaction in a Massively Multiplayer Online Role-playing Game (MMORPG); M.Peterson PART II: FROM PRACTICE TO THEORY Digital Gameplay for Autonomous Foreign Language Learning: Gamers and Language Teachers' Perspectives; A.Chik Game-based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME; T.Jackson , K.Dempsey & D.McNamara Sprites and Rules: What ERPs and Procedural Memory can tell us about Video Games and Language Learning; R.Reichle Talk to me! Games and Students' Willingness to Communicate; H.Reinders & S.Wattana World of VocCraft: Computer Games and Swedish learners' L2 English Vocabulary; P.Sundqvist & K.Sylven Collocation Games from a Language Corpus; S.Wu , M.Franken & H.Witten
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