Articoli correlati a Pro Java 6 3D Game Development

Pro Java 6 3D Game Development - Brossura

 
9781430214588: Pro Java 6 3D Game Development

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Sinossi

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

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About the Author

Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, iKiller Game Programming in Java/i, was published in 2005.

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Altre edizioni note dello stesso titolo

9781590598177: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

Edizione in evidenza

ISBN 10:  1590598172 ISBN 13:  9781590598177
Casa editrice: Apress, 2007
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