As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.
Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:
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Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably he was given an Academy Awardf or Technical Achievement for his feature film work with Mac-based suspended camera control systems. Lately he has switched his efforts from the big screen to the small screen. His first iPhone game, SnowDude, was published to the App Store a few months after the SDK became available. Since then he has written a dozen apps for various clients including the games: Snowferno, the award winning Mole - A quest for the Terracore Gem, and the Gambook Adventures series of games. Ben lives in Melbourne, Australia with his wife Leonie and their pet bunnies.
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