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Essential Computer Animation fast: How to Understand the Techniques and Potential of Computer Animation - Brossura

 
9781447104902: Essential Computer Animation fast: How to Understand the Techniques and Potential of Computer Animation

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Introduction.- What is computer animation?- Who should read this book?- The aims and objectives of this book.- Assumptions made in this book.- How to use this book.- Computer animation.- Introduction.- Animation and Computers.- Animation and the human visual system.- Computer animation.- 3D Computer graphics.- Introduction.- From computer graphics to computer animation.- Principles of computer graphics.- Cartesian co-ordinates.- Modelling simple objects.- Modelling curves.- Surface patches.- Procedural modelling.- Perspective view.- 3D clipping.- Co-ordinate systems.- Transformations.- Rendering the image.- Colour.- Coloured objects.- Light sources.- Illumination models.- Shading models.- Rendering algorithms.- Texture mapping.- Bump mapping.- Displacement mapping.- Environment mapping.- Shadows.- Transparency.- Radiosity.- Ray tracing.- Volumetric lighting.- Shaders.- The RenderMan shading language.- Aliasing.- Anti-aliasing.- Conclusion.- Computer animation techniques.- Introduction.- Interpolation.- Function curves.- Parameters.- Channels.- Keyframes.- Inbetweening.- Motion paths.- Transformations.- Hierarchical animation.- Hierarchical geometry.- Metamorphosis.- Procedural animation.- Forward kinematics.- Inverse kinematics.- Particle systems.- Physical simulation.- Rotoscoping.- Constraints.- Free-form deformation.- Computer animation hardware.- Introduction.- Computers.- Motion capture.- Computer animation software.- Introduction.- Softimage.- Alias/Wavefront.- 3D Studio MAX.- Lightwave.- Other systems.- Plugins.- Post-production techniques.- Introduction.- Scanning.- Compositing.- Colour balance.- Film.- Video.- Computer animation applications.- Introduction.- Television graphics.- Computer games.- Commercials.- Multi-media.- Legal.- Computer aided design.- Virtual environments.- The internet.- Simulation.- Film special effects.- Computer-generated films.- Conclusion.- Glossary.- Appendix A: Useful Web Sites.- Appendix B: Renderman Shader.- Appendix C: MotionCapture Hardware.- References.- Index.

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Altre edizioni note dello stesso titolo

9781852331412: Essential Computer Animation fast: How To Understand The Techniques And Potential Of Computer Animation

Edizione in evidenza

ISBN 10:  1852331410 ISBN 13:  9781852331412
Casa editrice: Springer, 2013
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