PART I, A Shortcut to Computer Graphics Principles: * Objects and Models * Transformation and Viewing * Color and Lighting * Blending and Texture Mapping * Advanced Topics ** PART II, Computer Graphics Software Tools: * Low-Level Graphics Libraries * Visualization * Modeling and Rendering * Animation and Simulation * Virtual Reality * Web3D Tools and Networked Environment * 3-D File Formats * APPENDIX: List & description of Graphics Software Tools
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