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Pro OpenGL for C# Developers: High-Performance 2D and 3D Graphics for Desktop, Web, iOS and Android - Brossura

 
9781484200506: Pro OpenGL for C# Developers: High-Performance 2D and 3D Graphics for Desktop, Web, iOS and Android

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Sinossi

OpenGL is widely considered the industry standard in high performance graphics for gaming, virtual reality and visualization. Unlike DirectX, OpenGL can be used on a wide range of platforms beyond Windows, from Linux to iOS and PlayStation Vita. Pro OpenGL for C# Developers shows you how to harness this powerful API from your language of choice, C#, and start creating professional-quality games and interactive graphics applications. The book starts with an introduction to the OpenGL API and a guide to the process involved in rendering graphics, known as the graphics pipeline. You'll also meet OpenTK, the fully managed wrapper that makes it easy and painless to work with OpenGL in C# (or any other .NET language). Chapters 2 and 3 take you through the process of building your game engine, covering topics like architecture, object-oriented design and test-driven development in the context of game development. You'll begin to discover the power of OpenGL, build your first rendering demo, and learn techniques for rendering 2D in 3D, and 3D in 2D! (That is, a 2D world in a 3D game engine, and a 3D scene on a 2D display.) Further chapters dive deep into specific areas of graphic programming: shaders, particle systems, animation and path finding. You'll also learn about sound effects with the Open Audio Library (OpenAL), and how to match them to particle interactions. Each chapter comes with a working demo, including sophisticated projects like building a game editor, and interacting with other game frameworks at the API level. And of course the book wouldn't be complete without an in-depth discussion on portability, including full demos for iOS and Linux. Pro OpenGL for C# Developers will give you the confidence to make the most of what this powerful library has to offer.

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L'autore

Felipe Ramos was introduced to C++ at the age of 15 when a friend suggested they should make small video games. It is said that the act of creation is an addiction, and it was that addiction to software and video games that led him to enroll in the Game Design program at Keiser College back in early 2000. After becoming familiar with game development with DirectX and C++, managed languages started getting a foothold and he began promoting Frameworks like XNA and MonoGame by writing training materials covering different aspects of game development including best practices, AI, and UI development. Professionally, Felipe has worked in different sectors of the industry encompassing a wide array of technologies and languages. These include health care, ADP, commerce, and money transfers. Early in 2013, Felipe established a software company and is currently developing a game to be released for several devices in mid-2014.

Contenuti

Chapter 1: OpenGL, OpenTK and the Graphics Pipeline

Chapter 2: Creating Your Game Engine

Chapter 3: Adding 2D Rendering Support

Chapter 4: Shaders

Chapter 5: Particle Systems

Chapter 6: Working with Audio

Chapter 7: Animation

Chapter 8: Path Finding

Chapter 9: Other Effects

Chapter 10: Creating a Game Editor

Chapter 11: Porting To Other Platforms

Chapter 12: Working with Other Frameworks: MonoGame and PlayStation Mobile

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  • EditoreAPress
  • Data di pubblicazione2015
  • ISBN 10 1484200500
  • ISBN 13 9781484200506
  • RilegaturaCopertina flessibile
  • LinguaInglese
  • Numero di pagine450
  • Contatto del produttorenon disponibile

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Altre edizioni note dello stesso titolo

9781484200513: Pro OpenGL for C# Developers: High-Performance 2D and 3D Graphics for Desktop, Web, IOS and Android

Edizione in evidenza

ISBN 10:  1484200519 ISBN 13:  9781484200513
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