Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books! Codice articolo OTF-S-9781484223727
Quantità: Più di 20 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 27876571-n
Quantità: Più di 20 disponibili
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Practical Gamemaker: Studio: Language Projects. Book. Codice articolo BBS-9781484223727
Quantità: 5 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 27876571
Quantità: Più di 20 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: As New. Unread book in perfect condition. Codice articolo 27876571
Quantità: Più di 20 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: New. Codice articolo 27876571-n
Quantità: Più di 20 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 313 pages. 9.75x7.00x0.75 inches. In Stock. Codice articolo x-1484223721
Quantità: 2 disponibili
Da: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. In. Codice articolo ria9781484223727_new
Quantità: Più di 20 disponibili
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.What You Will LearnUse GameMaker: Studio and GameMaker Language (GML) to create gamesWork with GML variables, conditionals, drawing, keyport I/O, objects, and eventsCreate GML sprites, health/lives, alarms, collisions, and roomsImprove your game with GML backgrounds, sound and music, splash screens and menus, and effectsInclude GML random and AI movements in your gameUse GML loops, arrays, ds_lists, paths, and scriptsWho This Book Is ForExperienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. 313 pp. Englisch. Codice articolo 9781484223727
Quantità: 2 disponibili
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 414. Codice articolo 26375078129
Quantità: 4 disponibili