Articoli correlati a Advanced Unity Game Development: Build Professional...

Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio - Brossura

 
9781484278505: Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio

Sinossi

<p>Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.</p><p>Author Victor Brusca walks you through the game’s code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, you’ll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project.</p>On completing this book, you’ll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more.<div><br><div><br></div><div><b>What You Will Learn</b></div><div><p></p><ul><li>Understand Unity project design and implementation with regard to code base and scene hierarchy/game objects</li><li>Learn to implement game mechanics connected to Unity scene game objects with working demonstrations</li><li>Review professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included project</li><li>Create a complete game from ground up using prefab models and the code reviewed throughout the text</li></ul><p></p><b>Who This Book Is For</b></div><div>Readers with some coding experience, an understanding of classes in an OOP language, and solid experience using the Unity Editor. The code is reviewed and explained in detail on a class-by-class basis while also providing an overview of the overall structure of the code base, project, and scenes.<br></div></div>

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sull?autore

Victor Brusca is an experienced software developer specializing in building cross-platform applications and APIs. He regards himself as a self-starter with a keen eye for detail, an obsessive protection of systems/data, and a desire to write well-documented, well-encapsulated code.&nbsp;With over 14 years' software development experience, he has been involved in game and game engine projects on J2ME, T-Mobile SideKick, WebOS, Windows Phone, Xbox 360, Android, iOS, and web platforms.

Dalla quarta di copertina

<p>Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.</p><p>Author Victor Brusca walks you through the game’s code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, you’ll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project.</p><p><br></p>On completing this book, you’ll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more.<div><br></div><div>You will:</div><div><p></p><ul><li>Understand Unity project design and implementation with regard to code base and scene hierarchy/game objects</li><li>Learn to implement game mechanics connected to Unity scene game objects with working demonstrations</li><li>Review professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included project</li><li>Create a complete game from ground up using prefab models and the code reviewed throughout the text</li></ul></div>

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Compra usato

Condizioni: come nuovo
Unread book in perfect condition...
Visualizza questo articolo

EUR 2,24 per la spedizione in U.S.A.

Destinazione, tempi e costi

Altre edizioni note dello stesso titolo

9781484283424: Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio

Edizione in evidenza

ISBN 10:  1484283422 ISBN 13:  9781484283424
Brossura

Risultati della ricerca per Advanced Unity Game Development: Build Professional...

Immagini fornite dal venditore

Brusca, Victor G.
Editore: Apress, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo Brossura

Da: GreatBookPrices, Columbia, MD, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. Codice articolo 43814867-n

Contatta il venditore

Compra nuovo

EUR 42,59
Convertire valuta
Spese di spedizione: EUR 2,24
In U.S.A.
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Brusca, Victor G.
Editore: Apress 12/17/2021, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo Paperback or Softback

Da: BargainBookStores, Grand Rapids, MI, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback or Softback. Condizione: New. Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio 1.43. Book. Codice articolo BBS-9781484278505

Contatta il venditore

Compra nuovo

EUR 44,91
Convertire valuta
Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

Quantità: 5 disponibili

Aggiungi al carrello

Foto dell'editore

Brusca, Victor G
Editore: Apress, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo Brossura

Da: Lucky's Textbooks, Dallas, TX, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. Codice articolo ABLING22Oct1111410211176

Contatta il venditore

Compra nuovo

EUR 44,97
Convertire valuta
Spese di spedizione: EUR 3,39
In U.S.A.
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Foto dell'editore

Brusca, Victor G
Editore: Apress, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo Brossura

Da: Best Price, Torrance, CA, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. SUPER FAST SHIPPING. Codice articolo 9781484278505

Contatta il venditore

Compra nuovo

EUR 40,90
Convertire valuta
Spese di spedizione: EUR 7,63
In U.S.A.
Destinazione, tempi e costi

Quantità: 2 disponibili

Aggiungi al carrello

Foto dell'editore

Brusca, Victor G
Editore: Apress, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo Brossura

Da: California Books, Miami, FL, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. Codice articolo I-9781484278505

Contatta il venditore

Compra nuovo

EUR 50,76
Convertire valuta
Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Brusca, Victor G.
Editore: Apress, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Antico o usato Brossura

Da: GreatBookPrices, Columbia, MD, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: As New. Unread book in perfect condition. Codice articolo 43814867

Contatta il venditore

Compra usato

EUR 50,62
Convertire valuta
Spese di spedizione: EUR 2,24
In U.S.A.
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Foto dell'editore

Victor G Brusca
Editore: APress, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo PAP

Da: PBShop.store UK, Fairford, GLOS, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo S0-9781484278505

Contatta il venditore

Compra nuovo

EUR 52,33
Convertire valuta
Spese di spedizione: EUR 5,78
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

Quantità: 5 disponibili

Aggiungi al carrello

Foto dell'editore

Brusca, Victor G
Editore: Apress, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo Brossura

Da: Brook Bookstore On Demand, Napoli, NA, Italia

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: new. Codice articolo 1IUOXRXJME

Contatta il venditore

Compra nuovo

EUR 53,89
Convertire valuta
Spese di spedizione: EUR 6,80
Da: Italia a: U.S.A.
Destinazione, tempi e costi

Quantità: 5 disponibili

Aggiungi al carrello

Foto dell'editore

Brusca, Victor G
Editore: Apress, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo Brossura

Da: Brook Bookstore, Milano, MI, Italia

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: new. Codice articolo 1IUOXRXJME

Contatta il venditore

Compra nuovo

EUR 53,92
Convertire valuta
Spese di spedizione: EUR 8,00
Da: Italia a: U.S.A.
Destinazione, tempi e costi

Quantità: 5 disponibili

Aggiungi al carrello

Foto dell'editore

Victor G. Brusca
Editore: APress, Berkley, 2021
ISBN 10: 148427850X ISBN 13: 9781484278505
Nuovo Paperback Prima edizione

Da: Grand Eagle Retail, Mason, OH, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: new. Paperback. Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.Author Victor Brusca walks you through the games code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, youll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project.On completing this book, youll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more.What You Will LearnUnderstand Unity project design and implementation with regard to code base and scene hierarchy/game objectsLearn to implement game mechanics connected to Unity scene game objects with working demonstrationsReview professional topics,such as AI opponents, data persistence, menu systems, etc., and implement in the included projectCreate a complete game from ground up using prefab models and the code reviewed throughout the textWho This Book Is ForReaders with some coding experience, an understanding of classes in an OOP language, and solid experience using the Unity Editor. The code is reviewed and explained in detail on a class-by-class basis while also providing an overview of the overall structure of the code base, project, and scenes. Intermediate to Pro level readers Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9781484278505

Contatta il venditore

Compra nuovo

EUR 62,72
Convertire valuta
Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

Quantità: 1 disponibili

Aggiungi al carrello

Vedi altre 15 copie di questo libro

Vedi tutti i risultati per questo libro