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GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games - Brossura

 
9781484287149: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games

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Sinossi

Chapter 1:  Instance Layers

Sub - Topics
● What are layers
● Layer types
● Layer orders
● Projects

Chapter 2:  Variables
Sub -Topics
● Built in variables
● Drawing variables
● Variable types
● Projects

Chapter 3:  Conditionals
Sub - Topics
● What are conditoinals
● Examples
● Projects

Chapter 4: Drawing Shapes
Sub - Topics: 
● Drawing shapes
● Projects

Chapter 5: Drawing Continued
Sub - Topics: 
● Drawing variables
● Using fonts
● Formatting text
● Drawing sprites
● Formatting sprites
● Projects

Chapter 6: Keyboard Input & Basic Controls
Sub - Topics: 
● Keyboard input
● Mouse input
● Moving a player instance
● Projects
Chapter 7: Objects & Events
Sub - Topics: 
● Alarm event
● Create event
● Draw event
● Step event
● Input events
● Collision event
● Draw GUI event
● Projects 

Chapter 8: Sprites
Sub - Topics: 
● Importing sprites
● Strip images
● Formatting sprites
● Projects

Chapter 9: Health & Lives
Sub - Topics: 
● Health
● Lives
● Score
● Projects
Chapter 10: Mouse
Sub - Topics: 
● Mouse Buttons
● Interaction with mouse
● Projects

Chapter 11: Alarms
Sub - Topics: 
● Usage
● Setting alarms
● Example usage
● Projects

Chapter 12: Collisions
Sub - Topics: 
● Usage
● Events
● Collisions using code
● Examples
● Projects

Chapter 13: Rooms
Sub - Topics: 
● Setting a background
● Views
● Projects

Chapter 14: Backgrounds
Sub - Topics: 
● Moving backgrounds
● Projects

Chapter 15: Sounds
Sub - Topics: 
● Importing audio
● Playing sounds
● Playing music
● Audio control
● Projects

Chapter 16: Splash Screens & Menus
Sub - Topics: 
● Why use a splash screen
● Unlockable levels
● Projects

Chapter 17: Randomization
Sub - Topics: 
● Using random values
● Random variables examples
● Projects

Chapter 18: AI
Sub - Topics: 
● Moving towards the player
● Bullets
● Projects

Chapter 19: INI files
Sub - Topics: 
● What are INI files
● Writing data
● Reading data
● Projects

Chapter 20: Effects
Sub - Topics: 
● Built in effects
● Effect layers
● Projects

Chapter 21: Loops
Sub - Topics: 
● Types of loops
● Effect layers
● Projects
● Examples
● Projects

Chapter 22: Arrays
Sub - Topics: 
● Example usage
● Two dimensional arrays
● Drawing array data
● Using for weapon control
● Projects

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Altre edizioni note dello stesso titolo

9781484287125: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games: Learn the Gml Programming to Start Making Amazing Games

Edizione in evidenza

ISBN 10:  1484287126 ISBN 13:  9781484287125
Casa editrice: Apress, 2022
Brossura