Articoli correlati a Beginner's Guide to Unity Shader Graph: Create Immersive...

Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool: Create Immersive Game Worlds Using Unity’s Shader Tool - Brossura

 
9781484296714: Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool: Create Immersive Game Worlds Using Unity’s Shader Tool

Sinossi

Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games.

 

Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of  how they are created using the Shader Graph tool. Practical projects help you put what you’re learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph.

 

On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens.

 

What You Will Learn

  • Understand the purpose and use of every node and function in Shader Graph
  • Gain a working knowledge of the mathematics needed to use the  fragment and vertex shaders
  • Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine
  • Develop procedural textures using mathematical nodes in Shader Graph

 

Who Is This Book For

Technical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sull?autore

Álvaro Alda is a game developer with over 4 years of experience currently working for Popcore, a pioneer German hypercasual game company. He has also worked at LabCave, a Spanish mobile game company. In his spare time, he likes to work on personal projects, which has led to release of his three games, one of them appearing on national Spanish television. He has also created tools for developers and artists for videogames.

Dalla quarta di copertina

Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games.

 

Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of  how they are created using the Shader Graph tool. Practical projects help you put what you’re learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph.

 

On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist, Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens.

 

You will:

  • Understand the purpose and use of every node and function in Shader Graph
  • Gain a working knowledge of the mathematics needed to use the  fragment and vertex shaders
  • Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine
  • Develop procedural textures using mathematical nodes in Shader Graph

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Compra usato

Condizioni: come nuovo
Unread book in perfect condition...
Visualizza questo articolo

EUR 17,26 per la spedizione da U.S.A. a Italia

Destinazione, tempi e costi

EUR 11,65 per la spedizione da U.S.A. a Italia

Destinazione, tempi e costi

Risultati della ricerca per Beginner's Guide to Unity Shader Graph: Create Immersive...

Immagini fornite dal venditore

Alda, �lvaro
Editore: Apress 9/16/2023, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Nuovo Paperback or Softback

Da: BargainBookStores, Grand Rapids, MI, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback or Softback. Condizione: New. Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity's Shader Tool 1.75. Book. Codice articolo BBS-9781484296714

Contatta il venditore

Compra nuovo

EUR 39,76
Convertire valuta
Spese di spedizione: EUR 11,65
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: 5 disponibili

Aggiungi al carrello

Foto dell'editore

Alda, Álvaro
Editore: Apress, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Nuovo Brossura

Da: California Books, Miami, FL, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. Codice articolo I-9781484296714

Contatta il venditore

Compra nuovo

EUR 44,46
Convertire valuta
Spese di spedizione: EUR 7,77
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Foto dell'editore

Alda, Álvaro
Editore: Apress, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Nuovo Brossura

Da: GreatBookPrices, Columbia, MD, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. Codice articolo 46503118-n

Contatta il venditore

Compra nuovo

EUR 37,32
Convertire valuta
Spese di spedizione: EUR 17,26
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: 4 disponibili

Aggiungi al carrello

Foto dell'editore

Alvaro Alda
Editore: APress, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Nuovo PAP

Da: PBShop.store UK, Fairford, GLOS, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo S0-9781484296714

Contatta il venditore

Compra nuovo

EUR 52,16
Convertire valuta
Spese di spedizione: EUR 6,34
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: 5 disponibili

Aggiungi al carrello

Foto dell'editore

Alda, Álvaro
Editore: Apress, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Antico o usato Brossura

Da: GreatBookPrices, Columbia, MD, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: As New. Unread book in perfect condition. Codice articolo 46503118

Contatta il venditore

Compra usato

EUR 42,34
Convertire valuta
Spese di spedizione: EUR 17,26
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: 4 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Álvaro Alda
Editore: APress, US, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Nuovo Paperback Prima edizione

Da: Rarewaves.com UK, London, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: New. 1st ed. Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games.  Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of  how they are created using the Shader Graph tool. Practical projects help you put what you're learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens. What You Will LearnUnderstand the purpose and use of every node and function in Shader GraphGain a working knowledge of the mathematics needed to use the  fragment and vertex shadersCreate complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engineDevelop procedural textures using mathematical nodes in Shader Graph Who Is This Book ForTechnical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity. Codice articolo LU-9781484296714

Contatta il venditore

Compra nuovo

EUR 60,19
Convertire valuta
Spese di spedizione: EUR 2,30
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: 1 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Álvaro Alda
Editore: Apress, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Nuovo Brossura

Da: moluna, Greven, Germania

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. Codice articolo 888374207

Contatta il venditore

Compra nuovo

EUR 53,28
Convertire valuta
Spese di spedizione: EUR 9,70
Da: Germania a: Italia
Destinazione, tempi e costi

Quantità: 1 disponibili

Aggiungi al carrello

Foto dell'editore

Ãlvaro Alda
Editore: APress, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Nuovo Paperback / softback

Da: THE SAINT BOOKSTORE, Southport, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback / softback. Condizione: New. New copy - Usually dispatched within 2 working days. 868. Codice articolo B9781484296714

Contatta il venditore

Compra nuovo

EUR 50,42
Convertire valuta
Spese di spedizione: EUR 13,12
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: 1 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Álvaro Alda
Editore: APress, US, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Nuovo Paperback Prima edizione

Da: Rarewaves.com USA, London, LONDO, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: New. 1st ed. Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games.  Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of  how they are created using the Shader Graph tool. Practical projects help you put what you're learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens. What You Will LearnUnderstand the purpose and use of every node and function in Shader GraphGain a working knowledge of the mathematics needed to use the  fragment and vertex shadersCreate complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engineDevelop procedural textures using mathematical nodes in Shader Graph Who Is This Book ForTechnical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity. Codice articolo LU-9781484296714

Contatta il venditore

Compra nuovo

EUR 64,73
Convertire valuta
Spese di spedizione: EUR 2,30
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: 1 disponibili

Aggiungi al carrello

Foto dell'editore

Alda, Álvaro
Editore: Apress, 2023
ISBN 10: 1484296710 ISBN 13: 9781484296714
Antico o usato Brossura

Da: GreatBookPricesUK, Woodford Green, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: As New. Unread book in perfect condition. Codice articolo 46503118

Contatta il venditore

Compra usato

EUR 49,87
Convertire valuta
Spese di spedizione: EUR 17,22
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Vedi altre 10 copie di questo libro

Vedi tutti i risultati per questo libro