EUR 2,33 per la spedizione in U.S.A.
Destinazione, tempi e costiEUR 2,33 per la spedizione in U.S.A.
Destinazione, tempi e costiDa: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 46747610-n
Quantità: 5 disponibili
Da: Bob's your uncle, Bradford, Regno Unito
Soft cover. Condizione: New. 2nd Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects. Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will Learn Understand the basic concepts of points and vectors, and their applications in game development Grasp the details of autonomous behaviors such as facing a target, following and chasing an object, and more Apply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book For Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. Codice articolo ABE-1743645696554
Quantità: 3 disponibili
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations 1.76. Book. Codice articolo BBS-9781484298848
Quantità: 5 disponibili
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books! Codice articolo OTF-S-9781484298848
Quantità: Più di 20 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 46747610
Quantità: 5 disponibili
Da: California Books, Miami, FL, U.S.A.
Condizione: New. Codice articolo I-9781484298848
Quantità: Più di 20 disponibili
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo S0-9781484298848
Quantità: 10 disponibili
Da: Russell Books, Victoria, BC, Canada
paperback. Condizione: New. Second. Special order direct from the distributor. Codice articolo ING9781484298848
Quantità: Più di 20 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: As New. Unread book in perfect condition. Codice articolo 46747610
Quantità: 5 disponibili
Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: New. Codice articolo 46747610-n
Quantità: 5 disponibili