Articoli correlati a Level Design: Processes and Experiences [Lingua inglese]

Level Design: Processes and Experiences [Lingua inglese] - Brossura

 
9781498745055: Level Design: Processes and Experiences [Lingua inglese]

Al momento non sono disponibili copie per questo codice ISBN.

Sinossi

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

Key Features:

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

L'autore

Christopher Totten is the Game Artist in Residence at American University and the founder of independent developer Pie for Breakfast Studios. He is also the founder of the Smithsonian American Art Museum Indie Arcade and an advocate for bringing games to museums and cultural institutions. Totten is an active writer in the game industry, with articles featured in industry journals, chapters in several academic publications, and two books: Game Character Creation in Blender and Unity (Wiley 2012) and An Architectural Approach to Level Design (CRC, 2014.) He has also spoken at GDC China, Foundations Of Digital Games (FDG), East Coast Game Conference, Digital Games Research Association (DiGRA) conference, and Games For Change. He has displayed his games at MAGFest, The Smithsonian Innovation in Art event, and Baltimore Artscape, and Blank Arcade. He has a Masters Degree in Architecture from The Catholic University of America in Washington, DC.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

  • EditoreRoutledge
  • Data di pubblicazione2016
  • ISBN 10 1498745059
  • ISBN 13 9781498745055
  • RilegaturaCopertina flessibile
  • LinguaInglese
  • Numero edizione1
  • Numero di pagine408

(nessuna copia disponibile)

Cerca:



Inserisci un desiderata

Non riesci a trovare il libro che stai cercando? Continueremo a cercarlo per te. Se uno dei nostri librai lo aggiunge ad AbeBooks, ti invieremo una notifica!

Inserisci un desiderata

Altre edizioni note dello stesso titolo

9781032276717: Level Design: Processes and Experiences

Edizione in evidenza

ISBN 10:  1032276711 ISBN 13:  9781032276717
Casa editrice: A K Peters/CRC Press, 2022
Brossura